Hello. I've been trying to be able to lift an item inside my game in UDK. The idea is that if you press the button e, the object you are facing is being lifted up and can be carried and dropped. I have tried hiding the gravity gun from view that is included in UDK but without success. It would be really nice if you could…
Whenever I tell anyone that I make video games, they're usually asking me if my life/job is similar to the movie Grandma's Boy. "Oh my god, do all game designers live with their parents?" "Do you sleep in a car?" "Do you sleep in a bed shaped like a car?" "Sweet! I wish I could play old school games all day." "So how much…
Hey OP, I was in a completely same situation two weeks ago, I am switching to the 3D from app developer, cause I hate strictly defined programming rules and love freedom of the freelance with hopes that someday I can grow it out in a small studio. I started creating those "game-ready assets", but I don't play games. I…
If you would like to re-topologize cad meshes easily I think Moi3d would be a great choice. It has by far the best CAD > geo converter out there. It will spit out the model with a combination of N-Gons and Quads. You'll have to play with the settings to find something that works for your situation. My advice would be to…
Hi Tom, I kindof skimmed through the thread but one can tell a few things from that life study you just posted. It's actually not very good (I am not trying to be mean - it's just that being honest is more useful than patting ;) ) but it could be fixed very easily by applying a few very basic yet extremely powerful art…
I'd like to hear opinions on what I somehow noticed maybe not in every but many recent games as a trend. I mean not an exactly same "uncanny valley " people discussed decade ago about Beowoolf and Polar express and imo related mostly to animation but rather more subtle, more general thing a picture get after crossing…
Update 21/6/2016 No more people are required. Here is a recent image for those who are interested: Update 13/5/2016 The VFX positions are filled! We are now looking for environment/prop artists! I also have some recent screenshots of the game: Update 4/4/2016 We are making great progress. We are feature complete, had MoCap…