For those of you sick of updates, here's some more! Thanks to everyone who's provided feedback over the last few months on this... it's zeroing in on completion. When Jed has a new version of his SMD Exporter out, I'll release the final version. Version 0.991 released on 02-15-2011* Added Auto Hull to Collision Hull &…
So I think the main issue that it would cause it to update every other render is because of scope. You have the script in global scope. The variable be is used in the function, but defined after it. There were a few other issues. I chopped it up and came up with this, it outputs an updated bitmap to disk every time: ( bp =…
humm... shows promise but I'm not sure about a few things. Crits: Design and planning seem to be your enemies, but with practice you'll be able to work those into the beginning stages and avoid a lot of rework. - It seems like a lot of your detail is just tossed on to fill empty spaces and doesnt' really provide function.…
Hell yeah I figured out this whole mouth thing! Worked on the muscles of the jaw, mouth cheeks etc etc... I redid the cartilage of the ears with a more pleasing design. I worked on the nose a tad, I need to sink the junction were the nostrils meets the cheeks and the mouth... This is getting into 'good enough' territory I…
Well, Blender was a good deal less stable for me and also rendered the eevee viewport differently. You could test that out with the demo scenes they publish. Other programs that behaved different or worse on Mac that I came across: * ZBrush: some functionality missing, somewhat less stable, ZScript wasn't fully compatible…
@Apstract Hi! I recommend giving the wiki and stickied threads a look to get an overview. Did you check out the links in FrankyPolygon's reply? Using the forums search function, you should find plenty of threads on the topic of "starting out" too. Given that you posted in a thread with props examples and write of objects,…
Not to shabby, off to a decent start. Crits: Hands: Anatomy and deformation should guide you as you layout your loops. The hand is a little lacking both =/ - Fingers radiate and fan out from the wrist they don't jut out of the wrist like the prongs on a pitch fork and they don't line up on the first knuckle like sprinters…
In the above example, some companies are just draconian in their practices. I'm not against 2nd hand sales or lending games to friends, the whole thing of licensing is BS, i agree, if i'm going to pay so much money on a piece of software, I want to be able to use it without worrying about losing it. I'm against the large…
Sorry got a lil bit busy and replying late... @Panupat, I think the line added to windowsPrefs.mel is because I got a line that remove the window pref everytime it script run, I think that's why it's get added every time if (`windowPref -exists dynamic_buttons_test_UI`) windowPref -r dynamic_buttons_test_UI; @tsungyuw, I…
Ah, sorry. atten is the float value supplied to the lighting function within Unity's Surface Shader system. It contains the attenuation value of the current light (multiplied by the shadow value if the light casts shadows). It ranges from 1 (fully lit) to 0 (unlit). step (x, y) returns a float that's either 1 or 0…