Hello folks, this is my last work. I hope you enjoy. Weapon ARH-42. Model intended for game version. Softwares: Autodesk Maya 8.5, Adobe Photoshop CS4, Xnormal, Marmoset Toolbag Concept Art by: Alexey Pyatov
Hello, I am a CG artist looking forward for freelancing.I assure that i have something different in my characters. Presently i work in Autodesk Maya.I would be glad if anybody could help me out with this. Thank You, Regards Lutab
Guys i have another error # Error: line 1: IndentationError: file D: \Program Files\Autodesk\Maya2022\Python37\lib\site-packages\shiboken2\files.dir\shibokensupport\__feature__.py line 142: unexpected indent #
While this quote made me spill my coffee, i reckon a few Max plugins that try to match a fillet-friendly boolean operator. The 3dsMax community (Autodesk) should stop sleeping and get a useful add-on for once.
Also looking for an answer to this! Does it have a different name? I managed to find something maybe related to this? http://cg.tutsplus.com/tutorials/autodesk-maya/baking-ambient-occlusion-color-and-light-maps-in-maya-using-mentalray-3/
I see thx, Photoshop CS6 opens but image is not!! :( I don't know WTF ??? wtf this autodesk is doing, everything worked before. For f.. sake. Sorry but cant stand how buggy is this release of maya. thx for reply :)
I think this is right, but 3ds max has a free educational version, (same as regular ver.) just go to autodesk site. I would learn that... maya, or modo. Still, its whatever floats your boat man.
I believe you will find these located under: Library/Preferences/Autodesk/maya/2018/scripts where 2018 can be replaced by whatever version you have installed. I'm not 100% sure on this, but I "think" it's correct. :sweat:
It looks like you are using Windows 8. The oldest version with official Windows 8 support is 3ds Max 2013. http://knowledge.autodesk.com/support/autocad/troubleshooting/caas/sfdcarticles/sfdcarticles/Windows-8-Support-for-Autodesk-products.html
it would be easy to script, if autodesk hadnt forgotten to publish the "get suboject selections" functions to maxscript. Via c++ you can access which vertices are selected, but in maxscript they forgot... one could publish that function with a plugin so.