Most games use a variation on this technique: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch13.html You render into a small buffer (1/4, 1/8th) and then apply a radial blur.
Ah! that MG turret in the rear of the funky flying wing was a MG-15 Twin nm\mount. The Light Machine gun was used by the Weimar Republic as th squad Light Machine Gun, until surpassed by the more robust MG-34. th MG-15 continued in Service as the Flexible mount weapon for Luftwaffe Bombers.…
just picked this up! loving it! im a fiend for tower defense games, and this just blows them out of the water. so much fun! the ogres are killer (im only on like the 5th level or something)
Hey Brian, I'm considering getting into the International Associates program. This would mean that I would need to be absent from work for 5 days on Dec 6th 2018 right? Or would it be more days?
I finished my first helm:) , was a preety good for learning :) , I'm gonna start on the other one soon, hopfully finish it before the 5-6th http://steamcommunity.com/sharedfiles/filedetails/?id=316873824
Progress on the tiny set, I have the aghanims "tree" drawn out. I think I will stick with these heroes for the totem since they are the closest to warm wood colors that should workw ith the rest of the set.
Haha! Thanks Joe! :D Miss you guys and I hope all your work is going well, Ill be back in hangouts after the 8th ;v; ....Where are you guys at now? ;v;
Thanks for offering to help,Eric. It turned out it was rendering out only one frame bc I forgot to put the number in the Every Nth Frame tab back to 1. Everything is fine now.
Its the 5th level. Have been stuck at a part for a while. See's exit. Nothing seems to be blocking my path. IVE DONE IT!!! Object comes out of nowhere and sets me back to the start. : (((((