after some heated discussion came up in the "what are you working on thread" about how anal one should be about shaving those tris down, I guess its better to move the topic here. this was a presented model, its fairly low already, and has beveled edges in a fashion that allows UV mirroring, and gives nice smooth normals…
I feel sorry for you, but 4 months isn't really that long(In this industry at least) I have been looking for a year now to land my first gig, and it's mostly my own fault for not working hard enough on my portfolio. So while you are looking for a job try to do some awesome portfolio pieces, since you clearly got skills for…
Max 2008 bug. Several other people have mentioned this, and I've seen it happen on a few machines on Max 2008. Oddly enough it doesn't seem like a consistent thing, I can't seem to replicate it all the time. As you found out, it definitely seems to be related to Editable Poly. Our technical guys at work suggested it was…
Greetings Fellow Creatives, For those of you who use my music tracks, please don't forget about my Ogg music packs. Each pack contains all of my tracks to date from my most popular genres: Fantasy Music - Over 261 Tracks Sci-Fi Music - Over 260 Tracks Funny / Quirky / Weird Music - Over 200 Tracks Puzzle Music - Over 130…
INDUSTRY GIANTS 2013: Visual Effects, Animation and Game Forum Presented by A Bunch of Short Guys October 19 and 20, 2013 DALLAS/FORT WORTH: 12th annual Industry Giants will be the biggest year to date as A Bunch of Short Guys have teamed up with Big Design and the International Game Developers Association (IGDA) to have…
Artefact model for Wanderer 2040 indie game. I made it in Blender sculpting and textures in Mixer. Perfect detailed environment was made with Quixel Megascans. https://www.artstation.com/artwork/J9aKOm
The subdermis in 205 was controled by both the RGB and A channels of the sub-dermis map. You could set it up in 1 of 2 ways: 1. RGB = color only and A = value/intensity 2. RGB = color and intensity If you were doing #1, that's essentially the same thing as having the color in the RGB and then setting the alpha as a…