I understand that you are referring to the fact that the Instanced Static Mesh feature did not exist in versions prior to Unreal Engine 4, specifically UDK 3 and earlier. In UE4 version 4.10, it was already possible to manually instantiate one or several meshes, although this method might not have been well-known in 2015.…
Hi, so this is my second bigger project. I recreated a scene from the game "Mafia: The city of lost heaven" aaand i need to know your opinions. thanks everyone! :smile: Modelled in 3DS Max 2015, textured with Quixel suite 2.0, Rendered in UE4
Armor detracts. Lose the armor. Link survives on distinct silhouette and color scheme, and the armor would just make him look like fantasy solder #415 instead of the young elf man with a sword and board.
It was posted on IGN: http://www.ign.com/videos/2015/07/09/silent-hill-4-the-room-remade-in-unity-is-very-pt Some feedback would be nice, since we want to improve our skills! :)
I tried that but it breaks the tiling then. In my brain it should work but I guess it doesn't. I ended up just doing 90 instead of 105, with help from fr00g1e's link. Thanks for all the help!
Check out the Particle Age map, might help you. http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-11043B8B-9E7A-41D6-B468-20629D8DC969 Also, Materials and Mapping in Particle View
Just a quick notice, Radially got experimental support for 3ds Max 2015/2016 and a couple of bugfixes since the first release. Experimental support lacks only one feature - icons on pie menu buttons.
thanks for the fix :) do you think you could add "cut faces" for when polygons next to each other are selected (to not interfere with the bridge tool) http://blenderaddonlist.blogspot.de/2015/01/addon-cut-faces.html
It deosn't really look like what a curvature should look like indeed, you have barely any value above 0.5. Why wouldn't you use the curvature baker inside Substance Painter?
Heh, Seknoex bit me to it. ;) Try this as well I think these links might be covered by Seknoex post though. http://multiplayernetwork.net/forums/index.php?showtopic=515&pid=1375&st=0&#entry1375 Alex