[16:03:43] Vincent Joyau: post after me ben so that we have 3 3points posting one after another [16:03:46] Vincent Joyau: REPRESENT LOL Edit: NOOOOOOOOOOOOOOOOOOOOOO DARTHHHHHHHHHHH
The-03:15 is up on CG Student Awards, fingers crossed that they do will for the Film of the Year award. http://www.cgstudentawards.com/film-of-the-year/the-03-15
Thank you for the respond HAWK12HT. :0) Because i'm learning all from tutorials(not school)I'm little confused. I would like someday to become an environment artist(games).And my confusing it comes from this..Lets say when i see in some careers page(companys)the perfect candidate need to have skills…
Thanks Ayoub, PhilipK has some amazing tutorials on his site, definitely will come in useful this project. For normals I created a height map in photoshop, then took it to crazy bump, and tweaked the settings to get the best look... btw what do you mean by normal map blending? Is that like overlaying different normal…
Hi marq4porsche, I feel the new purple ambient lighting is taking a step backwards, go back to screenshot 03-21-2011 01:28 AM or 03-27-2011 06:56 PM. This scene is looking nice so far.
There's a low poly treatment here: http://petemcnally.wordpress.com/2013/03/10/859/ and the original speed sculpt: http://petemcnally.wordpress.com/2013/03/09/the-irish-sketch-society/
http://jeff-vogel.blogspot.com/2009/03/so-heres-how-many-games-i-sell.html http://jeff-vogel.blogspot.com/2009/03/how-many-games-i-sell-part-two.html By a dude that's been making indie rpgs for the last 14+ years.