Hi Polycount community. I'm trying to break into a career in 3d animation, and so I'm trying to create an awesome animation demo reel, probably for a gaming company. Can you guys give me some feedback on what's good, what's bad, and what I should try to include that I don't have in my reel? Feel free to rip it apart. I can…
Hey all, Here's a little guy I made the other weekend after looking at some JetSetRadio. Once I polish the rig into a good enough space, I'll throw him out into the wilds for animators to play with. He'll have a few props. An iPhone. Spray paint. Markers. A burrito. His texture is a 128x128. 622 tris. His eyes are a…
I am using auto rig pro, it has the best weight paint read for rigging the mesh along with versatility of creating new bones that are converted into deforming rig bones without any bugs, in contrast to rigify. I am currently animating a pony. I would prefer to take the pony step by step and orient the entire objects…
Description: I'm looking for an animator to put together a group of 3-9 animated characters. The characters should be able to: - clap - smile - give a thumbs up - possibly hold up and move a sign that says "good job" or other positive messages Examples: - People clapping for…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
It was more obvious than I thought. It's called a CameraAnim. You can create your own by right clicking in the content browser and finding New CameraAnim. (Same place where you'd make a new material) This will open up a matinee for you to animate camera movement. Then you just hook it up to your camera actor in kismet. I…
Nice . I don't how to say " THANKS FOR YOUR HELP ! " Actually I think Game animation is the most mysterious part of the game Industry in these days. For Example I don't know how can I export a Ray Fire destruction type animation Into a game engine ! For Example Unity only Supports Bones and Biped fr animation and using…
Posting this here to mostly just keep track of my own thoughts as I try to work through this. I want to make a little character creator for a dragon in Unreal Engine where users can flick through different body parts like horns, spikes, wings etc. As well as being able to select body colour and different markings. I've…