Aleksa finally wrapped up his M12 Trench Gun for Our Ghosts of War. How's it look? It's been in development for the past three weeks and I'm personally very happy with the results. The MG42 and a Panzer IV tank turret were also finished up this week and I'll have renders of those soon. I've been doing a lot of planning for…
wow guys, thank you very much for your help and all the references. they're extremely useful! i've already collected some references, but more is always better. dzibarik - thank you man for all the references and the paintover, they're awesome! you're right, lighting is not too realistic - i'm trying to go for a more…
@Jar3d - Thanks dude. I appreciate the feedback. @joshmtyler - I did a very basic blank in 3ds Max, mostly just simple shapes like cylinders, then brought into zbrush and Dynameshed all the wood stuff. Pulled roots out with snake hook brush and just kept dynameshing them as I went to keep geo in them. Mushrooms were just…
I think first and foremost you will have to detail your computer use to us a little further in order to get valid feedback. Most of the computer ergonomics recommendations available online deal with the "secretary" setup (ie mostly typing) and while this can totally apply to programming, everything flies out of the window…
Hi everyone. I'm new here and this is my second post. I've registered to this forum to recieve a lot of feedback especially about methods and anatomy for sculting. I know that you guys are great people who will help me grow better and better :) Soo my latest work http://p3d.in/jdrC9 I like the abs but i cant get this real…
Is there really a large niche for AI materials? 1. Smart materials are king, and honestly the smaller and more selective your library, the better 2. You already have a infinite supply on (scanned) textures essentially, although some things might be rare The one use I can see is a full texturing pass on an asset, but then…
Greetings! I'm working on a prototype for a stealth game, and I would like some help figuring out the character movement for NPCs. While the default character movement setup is perfectly functional, it's pretty rudimentary for the level of flow I would like to see. I'm an animator, and I want the character movement to…
The sun 'is' 120k lux before clouds/atmosphere get involved iirc - don't quote me but i think the 75k that the sun position plugin provided by Unreal uses is probably in the right ballpark for actual light hitting earth (i will immediately concede to anyone who has done actual research into this - im doing the sums in my…