A 3D version of a chosen 2D concept should be sufficient. Make sure you choose the right 2D concept. I liked the doll factory since it had good composition, organic and hard surface details, lots of wear and tear for a lived in look... Basically everything that told a good story. Level Designer, level artist and model…
I think you're going into it with the right attitude and skill set. Coming off of a self taught binge you're more likely to get more out of it than someone who has been spoon fed curriculum and is used to forgetting things the second they turn in a test. I think they focus on totally the right things and at the core they…
well the cameras thing is amazing actually, although un-credited in any news report. You literally see a security camera on every street corner of every town and city in the UK, they then pay one guy to sit and watch his select 200 or so cameras at a police station 100 miles away. I remember a time when there were no CCTV…
Hi! Texture-wise, I think the normal maps look a bit too intense. What's your texture creation process like? Perhaps look at some scanned and processed surfaces for reference/ visual benchmark (Megascans, Polyhaven). Also make sure you have sufficient texel density, I think walls might be a bit low res. Looking at the…
[ QUOTE ] TICKETS ARE ON SALE FOR 300! MEETING FOR SATURDAY THE 10TH OF MARCH, 2007 EVENT A: LIFE DRAWING LOCATION: ART NOT TERMINAL. TIME: 0930-1200 (early departure to accommodate for lunch before the movie) DETAILS: 1st hr: 1 to 2 minute gestures 2nd hr: five 25 minute poses EVENT B: LUNCH LOCATION: PACIFIC PLACE/…
Glad to see big AI companies are going more ethically sourced with their training data, but personally, I'd still rather use something running locally.
You should add brighter highlights on the focal point, If you don't want too much contrast, I feel adding a subtle highlight will help. For the first image you should blur the highlight on the ridge on the cliff as it is too uniformly crisp f(upclose can be crisp like that, but atmospheric perspective should blur it a bit.…
Looking good I'd call most of it game ready art provided textures where handled appropriately! I think the crits you already brought up are spot on and should be fixed. What is the purpose of this level and what is the perspective the player will see (RTS, FPS 3rdP-RPG)? I think the angle/zoom of the renders suggests RTS…
Ok so wanted to address this straight up aswell as answer the questions you've posted. I'm a recent graduate of Leeds Met - in the UK the same course you followed under. The course provided me with a lot of knowledge and I was lucky enough to have some fantastic tutors whom had recently been in established AAA studios like…
wow, thanks so much guys. I think i've been staring at this thing so long that I cant really see it for what it is anymore, i'll do my best to reply to everything/everyone @sltr0lsson about a 1 - 2 weeks or so for high poly and sculpt pass. For the textures, I definetely wanted that mad max look but mad max looked a bit…