(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…
You are right but any of these 'flaws' are usually easily solved with a few minutes of time from a technical artist. If artists aren't communicating workflow and pipeline issues to people that can solve them, something is wrong (unfortunately this is probably too common). I'd rather have these small nagging problems that…
Hello Our group is looking for a 3D animator for our project Rhune. (Our thread) We need some simple animations : walk, run and idle. Preferably done in the next two weeks as we have a deadline soon. Already rigged and skinned and any issues can be solved quickly by our rigger. This is just a university project and will…
not to detract from kongbui's question, but i've had some playful thoughts on this standardized dynamic i'd just like to wax on. i've been wondering what might happen if we closed the air gap between these two roles, minimize overlap, by putting them back to back, concept art facing the ether and the modeler toward the…
Hello Our group is looking for a 3D animator for our project Rhune. (Our thread) We need some simple animations : walk, run and idle. Preferably done in the next two weeks as we have a deadline soon. Already rigged and skinned and any issues can be solved quickly by our rigger. This is just a university project and will…
NoctyQ: I thought about doing the Loomis. But had I made just one tiny mistake anywhere I fear that he would have materialized right next to me, and played a solo so epic that my very being would have been obliterated from existence; past present and future. I don't want that. I like existing. :poly142: Started on the…
Hey @SweeTing ! I realize you asked this quite a bit ago so apologies if it isn't still relevant, but I wanted to chime in to provide some insight on this. I've been where you are now. At times the ideas are flowing and other times the well runs dry, it can be hard to overcome! When it comes to UI, the easiest place to…
I feel like this is a milestone that deserves its own thread, and in general, represents a huge milestone for the game industry. As of March 31st, 2018, GTA 5 has currently sold 95 million copies worldwide.…
You will progress slower but more steadily in a college. For example I learned by myself in 6 months what is taught in 2 years on college. However I havent practised as much. And BOY it is so frustrating when you try to find an answer by yourself. But in the end you have solid knowledge by yourself. I guess both ways are…