This is why its hard to have a nuanced talk about these aspects when false equivalence fallacies are thrown around to negate any type of discussion in good faith to this topic. I always try to look at both sides of an issue and inform myself and rely solely on facts of what is going on, and discarding those facts is…
Joopson and Benjammin thank you very much to both of you. I solved the problem. I combined the two (texture och translucency) nodes into one system. :)
can you say some more about that? is it logged anywhere public? does not-production-ready mean that you face some blocking issues which require changing source code to solve, or extensive workarounds, etc? If so, is it platform specific things?
I really wanna know whats happening now, Suppose if the royalties for the whole company was so much that they could buy themselves out from under activisions nose. Its happened by companies before, and if they take the call of duty license with them then treyarch and their other new studio have to cease production and…
The dog is a decendant of a relative of wolves. There is also plenty of evidence of mutation as we can track a few species through its different developmental periods. The thing about the fossil record is that fossils though they seem plentiful, aren't very common when compared to how plentiful the species that provided…
So for my (solo) entry I'm going to do the "throne room" of "The Crow Father," the Pope like figure that rules the human society of a world I've been developing that I'm currently calling "Dry." It's an industrial, diesel-punk/maschinen krieger, WW1-2 styled world with some bits of exotic technology where crow worshiping…
To be honest after reading all of this i still don't understand the problem. All those creases, seams, misaligned pixels along seams? What? I once did a lot of sphere mapping , sky domes etc. Texture baking tools could solve all of this . Padding fixes the seams. Normal transfer from hi res sphere fixes any vertex shading…
Hey there! Thanks for the reply. This was my thought too but it seems enabling the cast shadow option only reduces the effect and not completely solves it. I think it has something to do with reflections but IDK what. Still trying to figure that out.