Thank you! Much appreciated :) @griffinrails Interesting idea, would you be able to point me towards the modding communities/resources for either? Does either game use Unreal Engine? I suspect the complexity of the model as it is now would be a bit beyond what's performant. Definitely open to doing it as there is a dearth…
I've been working with Spell Circles and got inspired by kaleidoscopes. The main ingredient to this trick are your UVs. I have a design template and the feedback is instant in Unreal Engine. Here it is in UE4 https://youtu.be/UvwqKTtRG9c
Oh I meant pose in zbrush and then render posed model in tool bag/unreal 4/other real time render engine. Most cases you don't need to build a rig in maya/max.
Here are a couple limb solutions you may want to use. http://wiki.polycount.com/wiki/Limb_Topology I'd figure out how to get that slimey material feel on the skin. Look into the Clear Coat shader for Unreal.
Here is a Latest Project for this year, FORTUNE Couple of Screenshots in Marmoset For the Eyes, I was trying to implement the techniques that was shown at Unreal demo at GDC 2018.Used mari and the awesome texturexyz maps for the textures. Early WIP
I hope it's alright to post this here! It was fun following this thread and I wanted to share what I've created from completing this challenge. :) model And I've got some screenshots of the scene lit in Unreal on Artstation.
Just prepare your scene, as you would for a game, then take a high resolution screenshot. Unreal 4 has a built in screenshot taker, for unity I like this tool: https://www.assetstore.unity3d.com/en/#!/content/24122
Unity and Unreal seem to have similar VR capabalities so one is not really better than the other. There are other best practices, no camera movement, no forced movement and make UI physically floating items in space.
@hildner the renders are literally just screenshots from a build from Unreal. But thank you so much for the tutorial that is going to help so much. Thank you so much for the feedback so far guys!!
Epic maintains this website for people who use Unreal called the UDN. Here's the relevant documentation pages for what you want: http://udn.epicgames.com/Three/MaterialsCompendium.html#Add http://udn.epicgames.com/Three/MaterialsCompendium.html#TextureCoordinate