While I do agree with some of the things said in this thread and all games courses have their share of problems, there are some positives. I'm currently on my first year of games design at Northumbria University. While I am not learning anything I haven't already knew, for a vast amount of people this is a first contact…
Hey everyone, I’m starting a WIP thread for a hero environment prop I’m building for my MA Game Art “Developing Skills” unit and my portfolio. 🔧 Project goal I’m basing this on the “Blast Furnace and Blacksmithing Equipment” concept from Dragon Age: The Veilguard (Creative Uncut link):…
Blender basics, shows how to change focal length in viewport and in camera view. Hope this helps. #blender #tutorial #cgian Watch here, https://cgian.com/2024/01/how-to-change-focal-length-in-blender
Nice sub divided base mesh and mostly the dimensions do seem accurate enough, (of course accounting for camera skewed focal length) I'm also curious if you're planning to continue with your project forward too completion for an eventual portfolio entry? Comparable, as an example to this finalized Jaguar group C racer,…
Hi, I'm having some trouble trying to figure out how i could achieve the following in python or mel (i'm not coder.) What i want is when with the mouse i click somewhere on a mesh it select the nearest vertex and then create a locator. Also i want before releasing the mouse Bouton to be able to drag this locator with the…
I have a suggestion, I think all people posting on this thread should include in the title (or at least first sentence of the post) where the job is actually located. I think location is one of the most important factors to consider and often times its either not mentioned at all or totally buried somewhere in a wall-O…
Hey everyone! I’m calling this environment finished now. =) This project started out as a simple idea but turned into a really fun deep dive into lighting, fog, mood, and scene readability. I learned a lot along the way, especially with Unreal’s exposure settings and how to shape a dark scene without losing clarity. Since…