The CryEngine might actually be one of the more interesting sights in Frankfurt. Other than that, I remember finding the Senckenberg Museum of Natural History pretty awesome as a kid for its collection of dino skeletons. I'm sure there are lots of other great museums but that's the only one I recall. And as Henning…
[ QUOTE ] [ QUOTE ] I don't think she's too skinny, but then again I don't think there is such a thing. [/ QUOTE ] If only fewer women felt that way ... :P [/ QUOTE ] For Nerdy: http://www.theonion.com/content/node/28902 For SHotgun: Hey, if you have fantasies about having sex with a skeleton with skin.. thats your…
Just hoping to keep this thread going, it's not new but i made a deformer to bones script a while back. Basically, if your engine only supports bones, this will convert any maya deformer (blendshapes, wraps, wires etc.) and parent them to your existing skeleton.…
Not very easily is the simple answer. It could be scripted but would be quite wordy so if there's only one model you're probably better off just reskinning it to the new skeleton. If you're not subject to engine restrictions why not just make yourself a simpler control rig that only has two bones and drive the spine from…
I started a little anatomy study with the mermaid creature. I'm a bit surpriced how well i was able to fit the skeleton with the body I used a lot of reference but some parts were a bit difficult to understand for example the vertebras. Next is the arms and skull. the attachment point of clavicle and scapula is going to be…
Because I am not busy enough on this project, decided to take the time and tpose the dragon, rather than just sculpt him quickly in position... Also added skeletons (kodo!) and going to make an Alliance human skull, and possibly a deer or Tauren skull, depending on how often Zbrush decides to crash on me tonight...
- Hi again! - Today i created skeleton and did some weighting. - Some minor fixes here and there in texture - I also updated mesh a lot - there were details which were never seen, i removed them as they would have caused problems with weighting. I also straighted edge loops in limbs.
Pre-existing skeleton would be great! I think one character needs tons of animations and that would make a lot of people hesitate to make his own character. But changing bits is areally cool alternative. What about changeing only the head? Here is a new Vid: http://www.gametrailers.com/player/24915.html
I've created some joints and posed my model but now I want to remove the posing to return the character to its T-Pose. When I delete the skeleton or joints, the mesh remains posed...is there a way to remove all posing? I noticed you can save pose presets, I suppose I should have saved a preset at the beginning for the…
Hey guys,recently i started learning 3dsmax and i have some trouble rigging a model. I use the skeleton of the game Prey. When i pick all the bones and hit initialize,the model disappears so i click the light button next to the physique modifier and then the model appears. However,when i select a bone and rotate it,the…