I am currently working on personal project. I am trying my hand at modular design, but was wondering how would I go about modeling a collapsed dome roof. I dont want the whole thing collapsed but instead have a big gaping hole in the roof. Any tips would be helpful.
Hello! I created this scene for my student portfolio awhile ago and I was hoping to get some feedback before I move on to another scene. I'm newish to lighting and actually bringing things into an engine. Feedback on anything would be greatly appreciated! I created the textures in substance painter and designer, models…
I like the idea of creating davy jones' room, it is a great environment. It will be tough to get this wet, grainy and dirty look but I think you made a great start. I like the tubes! :) I am looking forward to more. Subscribed!
My idea so far is a captain's chair in a spaceship overlooking a planet. To be honest that's all I have so far. Really excited to get under way and get to know substance designer and painter. This will be my first big project solo, so I'm amped up to get started.
@killnpc that's a cool idea! Rigging/animation is something I bang my head against every now and then, just to get tangeled up in all those contstraints and animation curves. But one day :P A quick update with the recently "completed" Bi-Monthly-Environment-Challenge to document my process. Used tiling surfaces and a…
lol...and I made the mistake of climbing through the wall up to the roof of the firehouse, I couldnt get down without aggroing the whole mob, so i jumped off the roof, and died where I found the other guy with the rifle..poetic I guess.
Spend the extra poly's for a little thickness for the wood roofs, and keep the roof shingles the same size across surfaces. I'd also suggest running the boards horizontally. I like the boards under the windows on the second floor, I'd add those to the base of the windows on the first.
Hi everyone, I’m opening availability for new opportunities. I’m a character rigger and technical animator with 9+ years of experience working in game and media production. I focus on building clean, animator-friendly rigs that are production-proof and scalable. I specialize in: * Game-ready character rigs * Unreal Engine…
So I found this lovely concept by Olga Orlova: https://www.artstation.com/artwork/vn4DA and decided to give it a try. I set a deadline to myself which is 3 weeks and I'm on day 14, a bit slow because I didn't have time but I'll keep pushing. Here's where I am so far: Any feedback will be appreciated. This is my first try…