fn scale_node_position nodes scale = ( for i in nodes do ( tm = i.transform; tm.row4 = tm.row4 * scale; i.transform = tm; ) )
scale_node_position $selection [1,2,1] will scale by 2 along the y axis about the origin. to scale about arbitary point, subtract the point, scale and then add back the point. fn scale_node_position…
The problem that needed to be solved is that capitalist require labor to make more profits, but labor is whiny and wants things like dignity, paychecks, and water. Which of course is a major insult to an antisocial personality disorder mother fucker who firmly believes that all things on earth belong to them only. People…
I had an idea for a way to create wavy sand. Heres where I'm starting. It's pretty terrible but it'll do for this example. I'm assuming that you don't know anything so I don't leave anything out. Sorry if some of this is stuff you already know. What we're going to do is do some UV distortion to introduce some eddies into…
Hello, We are happy to announce Substance Designer 4.3 with Yebis Integration! Yebis provides state-of-the-art viewport post process rendering directly in Substance Designer. Digital artists ultimately want to feel unconfined by unnecessary layers. They want to make a change and see what its actually going to look like…
EasyNode - software for saving your time. This tool will allow you to work much faster - in just ONE CLICK you can add a node to your graph - simply hit and hold SHIFT, move mouse over required node and release SHIFT, Or click LMB for Alternative node. -------- More info - https://www.artstation.com/artwork/ywDB3 --------…
This is not a good way to share a shader code. There is nothing like "combine shaders". You need to modify the shader or write it from scratch. Or you can use shaderforge or amplify shader for creating it from scratch with nodes, instead of writing it. But on both ways, you need to understand how shaders work, what…
Does backburner have a linux network render? I guess you could use windows as well, but Linux wouldn't cost you any more.* You could make a cheap headless render box with the same internal specs for half what you would pay for the imac. Just defer all your renders to that box on your network.* *EDIT: NM "Install Backburner…
Blender Z combine node has an "Anti-Alias Z" checkbox (on by default) in its 2d compositing mode. It makes resulting mask for color channels antialiased . Very handy feature texture wise especially for small, few pixels details, hairs etc. I wasn't able to recreate same behavior in Fusion. Wonder if Nuke has a workaround…
just edit your first post inm advanced mode ;) nice shader work about your texture coordinates, why do you split up the tex coordinates in R and G? you could easily just multiply the texcoords with the appendvector of 2 inputs, dunno if it saves instructions but its only 5 nodes as compared to your 7 and does exactly the…
Okay. I Started creating a Blueprint with a button that can be pressed from Editor. I successfully stored the "InstancedFoliageActor" from the world 1 and world 2. But I can't do anything with it by blueprints. I can't access the instanced mesh or anything. So do I need to create custom unreal node with C++ by taking piece…