Your concepting style and response style reminds me of a certain.. troubled individual here. Of course, i could be delusional. Heh. Or maybe not. Anyway, if that's you i hope these are original lol. MdK is right, it's hard to see clearly the shape definitions of the scythe.
Hi MDiaz! Your cylinders could be more optimized. 10 sides is high for cylinders of this scale; 6-8 sides is more appropriate. I also noted some geo that's so slight it's not worth having. Texture-wise it looks okay but the twine on the handle looks flat, in part because of the weird white horizontal highlights. You could…
Hey there Your things looks solid ,but for a portfolio piece you need something more complex and interesting , good example is your metal thing (PBR Gun Render) . So find something that is interesting to you and model it while keep same details and quality as that small piece (side note : this doesn't mean to do more guns…
What I've been working on the last few months. There was a little contest in the sculpture II class to get one of the 6 spots for a sculpture funded by the overland park arboretum. I was picked I think they'd pay up to $300 per sculpture, more or less depending on how much the other kids used. It's actually made out of MDF…
in this last shot seems you applyed an highpass filter wich mde it look weird :S also its a bath tub, i wouldnt waste much time on it unless it is a vital part of any scene But keep going !
I know you aimed for 500. I did that with the first one too, but Raul said something about "try to get very low in our tri budgets" so I went and made that was very lowpoly. My point was, with both these posts, that the detail levels are inconsistent. You have a very bland cylindrical part, which is fine if you're going…
I fixed it don't worry, When I was exporting the animation from max I forgot that quake3 read the torso and leg animations differently. Sooooo I was putting all the animations in both the upper and lower md3 files... Must have confused the hell out of the game, so now it works