Yes, generalists are more common, and are generally more sought after. It may seem daunting, but you could rather treat it as a challenge. We have some tips here about what studios are looking for in a concept art portfolio. http://wiki.polycount.com/wiki/PortfolioContents#Concept_Artist Also the first tutorial link here…
Thanks, ill check it out... i have found something similiar to what i had in mind: http://www.scriptspot.com/3ds-max/scripts/uniconnector So it can be written and done... why isnt there more scripts that do that? Or why hasnt it been yet implemented into 3ds max...? I really believed there is some obstacle and that it…
Nah it hasnt gone on sale yet, will probably be another month. Its good to see this game get done finally, its been the studios baby for years, and been in production for about 2-3 years, And it means really good things for the studio if the game does well. Especially since its one of those rare australian owned and…
I retract my statement, it hasnt been done before, well not in real time. I played one of those online mmo survival text based games. This sounds like one of them only better, ten to the power times better. Plus its turn based, everthing is better when its turn based. I canna wait.
I know the ropes are killing me atm, but at this point our level designer hasnt chosen what angle of camera view the (settlement/village) is going to be seen at, just looked at your portfolio Jessica and i now see what you mean about tiling textures very efficient. i think it may be time to go back to the drawing board.
Do some color theory studying first. then learn to paint in values (grey-scale). If you can paint a 2d canvas to accurately represent 3 dimensionality, you'll be halfway there. Then take on color. Just do a simple shield or weapon in the beginning, anything more will be more daunting. And yes, the Tyson Murphy stuff is a…
@AylinB Sorry we dont offer relocation. @Violet I'm sorry you havnt had a reply. Im not dealing with recruitment diectly but do know we have had a lot of applicants. Several were contacted for art tests/ interviews. I will check on whether we will send out messages to all applicants once we are done with the selection…
Ya just beat the game last night. Loved it but wish it was longer, i was only finding the really good function combos near the end, and felt it ended sooner than wanted. Though the game has a new game+ type of thing going that greatly ups how hard the game is, and there are the limiters. Vailias that Jaunt(Spark(),…
ImageSynth is good for stuff like leaves, ivy and other complex non-pattern stuff. However it hasnt been updated in ages and it crashes a lot. You can do 50 tiles easily in PS, thats not a lot of work really :P And theres no application that would tile stuff for you without any work done by you so theres no real workaround…
Have you played Trine? Grimlock? Journey? im sure there are tons I dont know of. There's a ton of new cool shit coming out, but if you're counting on the game-farms to make innovative games for you youre gonna be waiting forever. If you're saying that blockbuster games are getting formulaic, then yeah you're right, but…