We're at the verge of a new big Project therefore we need multiple new 3D Artists that have high control over 3DS Max and Substance Painter in terms of Hardsurface Props. Your daily tasks will consist of modeling / texturing hydraulic / electric components from photo references in the constraints of the Cryengine. This…
These threads have always been popular with the hard surface + texturing themes but I reckon it would also work really well with substance designer/painter. So either post what your looking to make or some shots / explanations of your substance - might requite a little explanation on the image as to the process and what…
[ QUOTE ] Dead genre? There's more point and click adventures than you can shake a stick at here. [/ QUOTE ] Heh. I forgot about Europe. In NA you can go to an EB, and see a good handful of these Adventure Games that you'd never heard of. They rarely get reviewed either, so its hard to make a call on whether or not they're…
I'm looking for an artist that can take a concept sketch for a scifi vehicle/ship and translate it to a 3D model. This model will be for 3d printing in a small scale, so a general understanding of design for 3d printing is preferred. (building from bottom up with minimal support requirements, etc). Here's an example of the…
Hello, I am new to polycount posting and wanted to find more professional critique, (although all crit is welcome) This is my first fusion 360 model 3 days in and wanted to have a few opinions on the details and aspects of the weapon. Some of it Isn't done as its a WIP,(mostly the boxy parts with little to no detail) But…
I don't expect to go beyond one automatic layer deep (if any!) in most cases and I'll only know how bad it gets inside an engine when I cross the bridge into real time hair, but is there anything I can do to alleviate the issue when authoring a hairstyle? According to…
"Xbox division have always been for the gamer"... bullshit! There was nothing about this plan, that was for the gamer. They have their heads so far up their asses, about those new 'features' that they failed to understand why the gamer wouldn't like it. He then continues to talk about helping the publishers, by ending used…
I'd probably try to drastically reduce the polycount of that element (reproject it later if necessary) so you can manipulate it with greater ease to get a bit more even texture flow, or use soft selections and pinning along with relaxing (or combine both approaches) to get the best possible outcome, but there will be some…
[ QUOTE ] personally I think we should be thinking outside the box, maybe getting those little weeny cds that are business card sized and stick your portfolio on that... otherwise... [/ QUOTE ] I made a whole bunch of those for GDC and they were pretty awesome - I could just hand off my CD business card to someone instead…