I found a solution that seems obvious but you have to install the plugins into Program Files > Common Files > Adobe > Plug-ins > CC instead of the photoshop plugins folder :)
Speedrunners exploit bugs in these "bugless" games all the time :D . There wasn't much in the way of Q&A in those days, unless it was office staff :) . "Narratives" in older games were almost non-existent for the top 100 games on any console (Amiga had more story-types I would say), we just wanted to play. Go from left to…
Good points! And I got to concur, it's sad to witness a great program being spoiled by marketing decisions. About profesional environments : I know from first hand experience that IT departments can obtain older licences when needed - It makes sense, since some projects actually require older version of softwares for…
I'm still not sold on the new particles. I thought the round bubbly place holders were charming. Maybe try some more circular looking explosions rather than fluffy explosions. And perhaps try using fewer bigger particles rather than lots of small ones This kind of thing looks a little cluttered to me, I know that those are…
So I've been slowly trying to update things to my newer renders and image formats. I like the cleaner feeling of the newer presentation images over the older ones and trying to weed out older work. Plan is to combine older work (Singularity for example) into only a few pages. Here are a few things that have been updated…
I see quite a few people older than 40 - mostly in senior leadership and leadership. But keep in mind, the industry as a whole ages and it will be more common to see older people. Maybe not as many on the production floor. Given that you can be promoted to senior in just a few years in most companies it would be strange to…
so im just assuming you originally wanted to render out a video of the camera just rotating around that table you posted with a that fish eyed lens effect? I would use whats was mention before with the really wide fov along with the distorting material in your post process chain. If you actually wanted to "render" out a…
Extremely awesome work! Regarding the kitbashing idea; I've been doing the same, except for character models. Basically I use an old model to create a new one by essentially making a "shell" around it. The older model will usually be a model I hacked away at for weeks (posting it on here to get critiques). Saves tons of…