I just joined this forum, but I've lurked around from time to time. Now that I'm a senior in HS I'm becoming more and more concerned with what I'm going to do with my life, but I think it'd be best to ask for some help from you guys. I'm not sure if this is the right board to post in, but hopefully it is. I've been…
Just some random reactions to your captions. Consoles have a huge leg up on the number of draw calls per frame. The numbers change every few years, but console games can get away with 10s of thousands, while PC games need to keep it ~500 per frame to not choke. It's just a side effect of the architectures. x86 tech is a…
EdGaray : this looks cool, and it somehow has similarities with the current version. Well done :) I have to confess I am quite attached to the original Xnormal design too, if just for the fact that it makes the very clear statement that highly technical apps don't have to spend too much time on looking trendy. I feel like…
I may be a bit bias, but I would personally recommend the Games Art and Design course at Hertfordshire. The following information is based mostly on my own recent experience of searching for a Games Art course ( just started my first year at Hertfordshire.) Personally I do not like De Montfort and I have not heard of the…
I agree! Added to the growing to do list :D Tweaked the static dynamic directional light's bias, distance, and fade out to baked lighting agaain. It's kind of a pain finding the right balance between switching between the dynamic shadows and baked shadows, especially when outdoors and having both big and small objects at…
Thanks for the replies, I'm glad you like the layout. I'll switch the linked images sometime to larger ones. I would like to try some non realtime CGI which is why the bias isn't towards game art. Kevin, I'm doing good, I've done a lot of cycling, I made a webpage here http://www.frankiehobbins.com/bike/ of all the trips…
Macs ARE pcs.. all the hardware is basically the bloody same.. the difference is the OS.. (am i mistaken here, anyone?) I'm no expert here, so take this with a grain of salt. I'm bias as hell -- I've got a vendetta against mac, simply because so many people have bought into their advertising campaign. the vast majority of…
I completely respect that sentiment and actually, for the most part, I do agree in the broader sense. I just really believe in working on the the style you are most passionate about. That work will align with MANY studios, not just one. If you are going for a painterly and stylized look because you want to work for…
I don't know, grayscale background monochrome mode curvature bakes from xNormal seemed to work as intended for me. Default xNormal curvature settings are completely unfit, yes, but it's easy to get the look recommended by the DDO wiki and once it's there, the map works alright in the dynamask editor. Combining…
Personally, I think critiquing art was maybe a thing people tried to do seriously a few years ago and actually try and help their peers improve, with todays standard of either shouting and becoming known through large mouthed comments or not getting known by actually trying to be helpful, we all know how it goes down. It's…