Hi all, I just received an offer from a big UK studio. They propose me to be a contractor. As i worked in France than Belgium i really don't know what to choose between the "Paye route" or the "Umbrella contractor". Can i have some advices from you ? Wich is the easier for a stranger in term of document to fill in the gap…
I did check google put I couldn't find a definition. I'm using Xnormal and I want to convert my tangent space normal map into an object spaced normal map. They are asking for an output normal map. What is that?
Thanks! I didn't really edit the scan shapes, maybe should have pushed some of the features a bit more but I'm not sure I have the energy to go back and make any geometry edits I like your perspective. I'm now wondering about removing the forehead star all together...
Hi there ! I have created a high poly character that i would like to transform into game character. I am wondering what polycount should i create... maybe 10000 tris or more ? Let's say it would be for next gen game. I'm not working into game industry so please, excuse me if the question seems stupid. thank you
now, i know how to get max to render backfaces when im actually rendering, but when i apply that to a viewport (through the viewport configuration), i still only get single sided rendering. just curious if thats always the way itll be, or if theres something ive overlooked. (maybe it works in openGL mode instead of…
Hey! I'm following "wenda111287's" terrain tutorials and I've reached the point where I need to import the height map back into Mudbox. I'm using the "sculpt model with displacement map" feature but I seem to be missing the advanced -> multiply option which I really need to make it work. I'm using Mudbox 2011 so I was…
Yo. For the past 3 years, I have been using Headus UVlayout to do my serious pelting. To be honest, I get so tired of using 5 different software apps in my workflow to make one asset. How has Maya's UV Texture Editor improved over the last few years? Is it on par with UVlayout or even Zbrush's quick pelt mapping? Any…