W2Studios/Seoul/Looking for freelance 3D props, background Modeler W2Studios, a VFX company located in South Korea is looking for freelance 3D modeler. Our project will be related to making game cinematic and this requires creating 3D props, background for realistic here’s our website information for…
Ah, thank you for the tips! Here's my second batch of adjustments: I think after this I need to make the judgement call to move on to another project since I can feel that I've been looking at this one for too long, have absorbed all the lessons I think I meaningfully can from it, and have been procrastinating the next…
looking good! you should put all updates into single thread that way its easier to follow. I assume the final image the concept. I think you mentioned you will tackle lighting soon, and that is where my major critiques would go. Compared to the concept yours is too dark. It is difficult to see much on both of my monitors.…
People have chimed in on me thinking my ideas don't fit in UT but I'm fairly certain you're underestimating UT if you think orbiting stuff in space is outside of the realm of it. There have been plenty more space-maps including my favorites Space-Noxx and Hyperblast. Hyperblast literally has you jumping out into the vacuum…
Hi there! I'm answering to you here about the question you asked me about the wrappings on DeviantArt...why? because I'm to lazy to reopen the Da notes that I closed for mistake. XD The bandages you saw on my "Shina the Leopard" model are all done by hand, no special tecnique or things like that at all, just a sketch with…
Thanks for the feedback Brian :) @PyrZern Funny thing is that I made the legs longer after my first poat (The one you compared is the longer legged version ;P ) Yeah I also like long legged characters but I'd like the guy to be realistic and not anime-ish (As the concept's proportions tend to go to animu style,no?) I am…
Thanks guys and gals for all the feedback so far. I'm not sure, but it may have been just the default realistic shader in max that made it look like a sponge but you guys can determine that if ya want.. But i definitely see what you guys are saying. here is just some simple renders without the realistic shader on, but…
Oh, cool. I like where you're going with this more than what you did with the previous character. A nice touch of realism in the face, you could go further with it though and define the parts above her eyes, make her eyebrows more slim and perhaps reshape the ears a bit. I very much agree with haikai, realistic anatomy is…
shaz-bump figured some feedback on these mini things would be cool and i haven't really got a thread going yet (still working out the begginings of the security guard dude). Trying to get better at realistic sculpting and observational stuff. Getting quicker is always good to i s'pose (really gotta get onto shader and…
I have the same video card, but I have an AMD ThreadRipper processor. If I open your file and and do "Show Realistic Maps in Viewport" it works for me. (Well, it's not setup correctly, but it shows up.) 1. The Green channel is already flipped. The normal bump node is unflipping it. So I unchecked it for the screenshot…