Thank you for the reply Jerc :) Though it appears that i'm messing something up still. The export to bitmaps from SD does indeed export it as a 4k now, but when i publish a substance it imports to UDK as 2k maps. Those are the settings i've got. Is it possible that it might be UDK who's in error in this case?, anyway, the…
graphic cards destroyed : GTX 570 from Point of View GT9600 Gainward GTS450 Gainward GTX660Ti Point of View the GT 9600 was my old spare card and the GTS450 was bought cheap 2ndhand for testing all others did get replaced by my reseller right now i have a GTX660Ti right now iam testing it with a different outlet double…
Understand normal maps as instructions on how to reflect light back into cameras. Instead of say Pixel at 0,0 reflect Red 255 at all times (Diffuse map), a TANGENT (this is the one that doesn't freak out based on world coordinates) normal map does something similar, but to light. It tells light to bend this OTHER way…
1. If you did the 2 models separately, then you have to manually adjust the unwrapped uv's (some adjustement is needed usually in any case) 2. Here's a link for some explanation of the masks http://steamcommunity.com/workshop/discussion/900970122640305866/?appid=570 , but basically the different colors create a different…
a logitech sound base for my iphone from the gf some dishes for when we move in the house with the gf (from my dad) a gastronomic dinner and a night in a guest house anywhere in france with the gf and some ashley wood and simon bisley comic books from my brothers. and...well it's kind of a coincidence but I recieved my new…
You could extrude a flat plane along a helix, but the silhouette is not noticeable enough to spend 700 or so tris to make a decent outline there. I would just use a cylinder there. If you really needed the silhouette (no, you don't), but just for the sake of argument, you could make a cylinder and add little notches to the…
It's suprising that it's even an argument. People expect the developers to live in a cardboard box and eat what you threw away at McDonalds? $50 000 is really nothing to agrue about when it comes to game development, sure you can push out crappy games for a lot less but why would people want to back that? Anyway, great…
Um, what? They are both 1080 displays which equates to about 100 ppi on the 22" and 170 on 13". Massive difference. In fact 3 times the difference as between my 1080 24" monitor and my 1440 27" monitor and the difference between those two is night and day to me. Edit: Oh, I just realised you were probably reffering to the…
Just had a thought. Since the humanoid is suddenly appearing in frame later in the sequence, I wonder if its an animation interpolation issue. Like its root position is being interpolated from world 000 to wherever it is and that interpolation curve is throwing off the positioning you have set up. I'm uncertain.…
I see you're using GTX960M and has lots of UDIMs, my first guess would be gpu memory not enough to handle that much of information. Also are you working on a laptop? any chance to have someone with better graphic card on desktop, preferably 1070 or 1080 to test the scene? for now though you can test to turn off all layers…