It'd be nice to see something totally original and trend setting, that also fits the brief of the film. To be copied would be flattering, than to copy and look the same as everyone else. I guess until you see Robocop on screen doing some shooting it'll be hard to judge the end result. I just hope that they go for stark…
int $apple = "bbox" is technically trying to assign a string to the variable. You're not actually assigning the bbox (which by the way will return 6 floats) to that variable. So what you want is to create an array and query the bounding box via xform (http://download.autodesk.com/us/maya/2010help/Commands/xform.html) :…
I haven't played with it extensively, but from what I remember the last time I tried to do that, if you used any custom meshes as your particles, the ParticleSystem would stop billboarding regardless of what your settings were. I'd be keen to hear if there are ways to get around that. I imagine you could script the…
Well i don't have dead verts mesh to test either... But anyway, if your workflow works... You can set the vertex paint modifier to alpha channel with .mapChannel = -2 You don't have to store each modifier in a variable, but i think it's easier then to edit their parameters, if needed. Not sure max modify mode or update is…
this is badass!! I love your attention to detail on each panel in the detail denting pass. very clean and tight modelling, awesome. only part i don't quite get, or doesn't read well in the model is the array of circular holes behind the driver side door on the wheel well front panel. In the concept they read like vent…
Great to hear it's performing better for some folks. I'm working on getting some preset lighting and camera positions setup still since I've been distracted the last few days. Hoping to get a release out tonight or tomorrow with presets and 3 light support again with a couple changes so it hopefully still works on a wide…
Hi - very late reply - but sincerely thank you. Carbiner; 'Whimsical' is exactly the right word. I was going to use the word 'annoying' in my initial post - but yeah, you're absolutely right. I've rolled back a little and decided to build up to this particular prop. Starting on something smaller, an amalgam of several…
I think on the first one you are wanting to use vertex weld to collapse one of those verts to the one above it, those faces are seemingly 'connected' already unless the verts aren't welded..? 2> Like EQ said. I'd do it in a flat strip then use bend modifier to make a cylinder> that way above will warp the arch parts…
I don't know where I got this script from but it lets you connect shapes and still maintain quads. Requires max 2010 and up. macroScript QuadConnectcategory:"BTK Scripts"Tooltip:"QuadConnect"ButtonText:"QuadConnect"( if (selection.count == 1 and classOf selection[1].baseobject == Editable_Poly) then ( local curObj =…
Updates: No work on visual art this week. Implemented a sound controlling system. Integrated sounds when smacking walls, other AI karts. Will play from (3) random sounds in an array. I've also included an engine sound that changes pitch based on engine RPM. Lastly I've implemented the skidding sound when sliding in turns,…