I recommend python because most answers are a google search away. A lot of the MEL stuff is on 10 year old web pages that may be out of date. The documentation is a good place to start. As for updating scripts. Usually they just work. I'm using a couple of scripts from CreativeCrash from 2003/2004. I'll need a specific…
Updates: Oakley Gloves, M590 Shotgun, Swiss Watch and a Barrel. Barrel: Mossberg 590 shotgun: Low poly + Wireframe: High Poly: Lowpoly + Normal + Texture = Done Colt Python, however i'm not 100% happy with the outcome of this. still worth to show. World Render, map made in mudbox for the cryengine 3 And a quick wip, just…
Having dug into the unreal python API recently nothing is straightforward :D - the documentation is (diplomatically speaking) fucking shit the hard part here is the algorithms for generating convincing road layouts. Once you have that it's simple enough to generate plots for buildings and then the buildings themselves.…
Squeezing in some stuff this week between work and a python course. Unfortunately I'm away this weekend again. Got some good feedback on this, including the forearm being incorrect shape wise and some tweaks on the texture. Pretty much final now texture wise; but super wip presentation. I'm going to barrel on with…
C++ , Python, and math skills. From there you should be able to create your own apps, or get to learning the API for larger programs (3DSMax/Maya/etc.) to create tools specifically for them. And yes, you'll need to know the creation process/pipelines for 3D art if you want to create tools to help 3D artists. Also:…
I was watching a video from Flippednormals and they were going over midpoints for displacement maps. I was always told before when using 16bit tiff to use 0.5 as the midpoint and when using a 32bit exr to use 0 as the midpoint, but that video was talking about values like -1 and even 1 if python was involved. I have zero…
Hey all. Just completed and made available for free download a Python script for Maya called Duplicate Super Special. DSS is an array construction utility that allows ordered arrangements of objects to be constructed between two points in space or around objects in space. There are lots of fun randomization options that…
I got all exited when I found a version of Bonus Tools for 8.5 is meant to have preserve uvs. This could save me a tonne of time, but I can't get the thing to work.. The python script doesn't even seem to be there, but some people in the Autodesk download page's user comments seem to be having some luck. Anyone here had…
Hi guys! This is a tool that I'm working on to speed the process of building modular objects and export them to game engines with few clicks. There are some scripts that do the same but are written in python, so people that use maya LT can´t use them unfortunately. I decided to develop my own script and add some useful…
Hi ! Here is my first try of python and blender scripting. And it's a bridge between Blender and UVLayout. --- UI --- --- OS Requirements --- - Windows 8/10 - Doesn't work on OSX --- How-To Setup --- - Blender>User Preferences >Add-ons>Install add-on from file>Select uvLayout_Bridge.py - And it will appeared in UV…