I use a turn to mesh modifier with a projection modifier on top and then export as .sbm. I have heard of people having issues with .sbm but it works fine for me. I can't think of a faster way, short from automating things with a script.
First of i have to say it's unfair to leave us without any thread love! Second, i was supposed to write "Their is some scripts for maya and max..." :D Now i'm gonna stop cluttering you thread and wait for an update :D
Love the suit so far!! I have to ask, in your stream you are able to copy and paste a mesh (or part of a mesh) to a new location @ 23:18 in your livestream for the engine modeling. Are you using a script for that or is it a built in feature of Modo?
I thought it was excellent. I found myself thinking that it wasn't profoundly smart, that you guys had hyped it up too much for me, but then the film just got better and better. Great script, great performances. And that red-head, damn.
you must triangulate, set face normal, harden edge and then go find a mel script to add a little noise to randomly jitter the vertex componet and youre all set. Nice style though. I did some unity test :)
Stepped upon cool stuff here: http://fr.slideshare.net/VesselinEfremov/authoring-of-procedural-rocks-in-the-blacksmith-realtime-short-51753674 And it appeared the guy used my script :smiley: So the distorted uv might be caused by a displacement map and planar mapping
I am indeed! Worked on the tree last night a little bit, messing around with some foliage scripts. Here's my results so far. It's pretty high res at the moment, but the scene is meant to be a pretty high res scene, so....
TreeIt is great standalone free SW for trees and branches creation. I would say best free alternative to speedtree. There is also TreeGen script for max which is also great. @Eric Chadwick Thanks for the Xfrog. I didn't know about that.
Slipgatecentral did post a artdump a while ago which may help: http://www.polycount.com/forum/showthread.php?t=74450&highlight=Allods Also try the Xentax forums see if anyone has made any exporters/scripts: http://www.xentax.com/
Look more, but don't expect specific answers. You'll find a few how-to things here and there, but then it's up to you to expand that knowledge by practice. Look for anything you can find on Unreal Script and Kismet. Eat3d has some nice ones.