You say you have a cubemap working in a custom node can you post and example of that working? I cant seem to get even a simple cube map to work in the custom node. I've tried the custom texture node in conjunction with defining the cubemap in it using texCube(s,t) and I've tried to just return a texCube node directly using…
Yeah, the Custom node is great. I've used it a few times to implement more complicated algorithms when I can't be arsed to translate them into a web of nodes (or, as you've already mentioned, when the HLSL method isn't available as a node). One thing to be aware of is that the Custom node doesn't compile as cleanly as the…
How can I do the Screen layer effect of Photoshop in the Material Editor? I have two nodes I need to combine, but I need to set my top node to screen over my bottom node. Any ideas on how to recreate the screen effect? Thanks!
Hi folks! So, basically I had to use 'sample curve' and 'set position' nodes and for that it is necessary to 'realize instances' first, this removes the rotation I had done to the poles before... Is there a way to preserve the rotations or transmit them to the post-realized instances? PS: I attached a modified file,…
Thanks! No, I haven't written any examples page, but I probably should. I will start doing it asap. That is a really good idea. Node search box is somewhere on my TODO list so that will definitely exist in next couple of versions. Image size can be defined only in nodes that create something (texture node, uv nodes...)…
I'm creating a basematerial for Substance Painter in Substance Designer. Everything works as expected in Substance Painter, except for the Edge Detect node I used in Substance Designer. As you can see in the Substance Designer screenshot, the Edge Detect node created the desired black&white mask. Whereas the Substance…
Hello! I love your shader, it looks fantastic. I have watched your tutorial 3 times over in anticipation to using it. Sadly, I cannot get past the first step. Whenever I try to load the shader I get a huge string of error messages, an the shader stays the default pink. I thought it may have had to do with maya 2010 64 bit,…