https://www.youtube.com/watch?v=WE3_pqw-KNU&t=2s Hi everyone, I’ve been working on Hairflow, a specialized 2D tool designed to bridge the gap between sculpting high-fidelity hair and the tedious process of creating hair card textures for real-time engines. The philosophy is simple: Groom in 2D on a flat canvas, and bake…
Ok I have been trying to find out why I should not use non-manifold faces. I under stand that you should not have any non-manifold faces for 3D printing. Is it ok to use non-manifold faces models in a game and what problems do non-manifold faces give I am finding it really hard to find info on this. So I am grateful for…
I checked out the aeon flux movie last night and I thought it was pretty good. I've been looking at screenshots of the game based on the movie and it looks fun. Anyone got any opinions before I buy it?
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
Hello , ... Starting the workshop for a new character and need your help to enhance the design target :- a female agent like aeon flux here goes the head ... head after some enhancements
Hey guys, I wanted to ask if anyone can point in me in the right direction. Some time ago, probably a year or two I found a great forum thread (not polycount) which was several pages long on how to tackle tris, ngons and poles. The thread had several good image examples along with text. I think I found it via polycount.…