Just in case you're not aware of the current 3D gamedev industry situation: it's not good. Lots of layoffs happened which means you're competing vs. people who have a lot stronger portfolios and most likely more experience. Prop artist role is very rare, Weapons artist role is probably even more rare nowadays and the bar…
I have made this list because a lot of people have be asking for it. Legend: R-"Ready" It's model is item ready and the requirements are there. BD-"Broken down" The hero's model has been broken down but requirements are needed to put it in game NB-"Not Broken" The hero's model has not been broken down and there for not…
You Kick Ass is a custom 3D printing company where we make action heroes with custom 3D printed heads that look like the customer. We are about to be featured on ABC's show Shark Tank, and need to expand with more artists in-house at our location in Bellevue, WA. We use game pipeline-based custom tools built with Unity,…
https://www.youtube.com/watch?v=xBIikJaQono Play audio! :) Hey people! I have started a project called Real Heroes. Every couple of weeks I will release a new "hero", which for me are represented by people who have risked their wellbeing in the name of speaking the truth. The first hero in the collection is Jordan…
Thanks so much for sharing this! Still trying to get it to work in Maya, though. Shader sample appears solid green. Enabled "Use Diffuse Map" and "Enable Normal Map" on the hero shader. Using default lighting in the scene; disabled "Use Light 1/2/3" on the shader. Maybe I'm missing something here with the setup.…
Hey! I've been posting some free content at times here, and here is another one. You can get 15 themes that we have made for Unreal Engine for completely free: https://eliaswick.com/products/editor-themes. The current Unreal Engine theme is honestly pretty great as it is, but if you have a favourite color and prefer the…
Is coming out tomorrow, anyone going to pick it up? I have mine paid off, however I don't think I want to wait until 10 am so I'll probably just go to meijer tonight and buy it and play all night =) This is also the first Guitar Hero with online play, so that means battles! bahaha! The guitar hero website…
Hi, I've been working on a game for the past 3 years and tried to come up with innovative techniques throughout production to increase quality without tanking dev time. I think one of the biggest achievements was managing to create a modular set of cliffs that were reused across multiple biomes and served as the core for…
Hello all, this is my first post on Polycount so pardon me if I seem a bit noobish. Currently I'm a student at the DAVE school in Orlando and an aspiring character artist. Our final assignment this block was to choose a piece of pre-selected concept art and create a game-ready, hero quality asset from it for Unreal. And to…
Would like to share that studio I'm working in has started hiring Here's list of positions: - Technical Game Director (developer to lead the dev team) - Lead Game Producer (general producer / manager) - Unreal Engine 5 Client Side Developers (c++ devs with UE experience) - Rust Developers (rust system engineers) -…