Hey Poly, Working on a character just for practice I want this to be a grumpy native american character that has slowly started to resemble an eagle in some of his features. I struggle with pushing it further and if you can help with little bits that can add more life to this dude. Thanks so much.
It's two different approaches. You could sculpt on the smoothed version of a subdivision modeling mesh, but that's then locked at the highest subdivision you ended up using, and, like you noticed, that's quite high indeed in order to be able to sculpt freely and not run into problems (although you should still work from…
So I just finished this and posted to artstation BUT I figured I would share my WIP shots and thus give a look at my little journey on this gal. It was based off of a concept by Nutsa Avaliani: https://www.artstation.com/artwork/RB2Re. Here is the concept: Here is my Finished piece. You can find more images and breakdowns…
I ask chatGPT for this . it tends to be just complimentary first but if asked to do more weighted response it gets more serious . Surprisingly it notices nuances you may miss . Especially if asked right questions like what cultural or time references it can see in the picture, art and details style etc . Surprisingly it…
Hello, I'm posting here on behalf of the team working on the Multiversus Infinite community mod for the game Multiversus. We are a dedicated and hard working group of programmers and artists who are committed to making the best mod we can and have made significant strides in development towards our goal of 1.0 launch, we…
First of all im new to all this. Just started sculpting and thought i'd give this a go for fun. I know it's early on but any feedback is welcome and hopefully it will turn out okay. Need to fix alot of proportions i know as it doesn't look right at the moment, but i'll get there :D Here's some reference My progress
Been busy but wanted to try and do some personal practice. Using a concept I found. Can't remember where it came from exactly but possibly off massive black? Anyways about 2 hours of work, I noticed her jaw line needs to come out a tad. Appreciate the feedback in advance![IMG][/img]
Looks awesome man, but with final renders i think its best to avoid showing the cut off point with busts unless youve textured it, i feel the huge grey section of the torso slightly ruins it, but besides that it looks insane!!
[UPDATE ON PAGE TWO] Working on this sucker at the moment. If I like the final version, I will try to 3d print it. Started in mudbox, detailed in zbrush old! http://bildupload.sro.at/a/images/link_screen1.jpg There is still so much on my must have list ...