vig: I had to keep that middle piece to make a top flooring and a bottom flooring did clean up a bit and bring it around 3100 polys now going back getting rid of more of the micro modeling stuff once im done texturing things to see what can be delted versus saved (Alot of them were ovelayed textures so clean up wont be…
Hey everyone! The last few weeks at the Quixel office have been hectic, where we've mainly been swamped in bureaucracy, crazy complex tax rules and other corporate mumbo jumbo madness. We've kept our sanity by affording ourselves this next release! Grab the latest nDo2 here! Some key additions and improvements: * Improved…
Mind the doublepost, took longer than I thought to get spare time. Female, front/back http://img.photobucket.com/albums/v342/Phopojijo/AeraPoly.jpg http://img.photobucket.com/albums/v342/Phopojijo/AeraBackPoly.jpg Male, front/back http://img.photobucket.com/albums/v342/Phopojijo/RiloPoly.jpg…
Heres a tut I made a whole ago. It's based on creating a stone texture, but the general idea is still there. Hope it helps. http://www.smileybones.com/?page_id=316
Day 106 of my 360 days of art 🟩I downloaded Gimp and researched about Bevels 🟩I experimented with some custom matcaps 🟩I had some back pains, so I couldn't work on PC. So, I watched some YT videos (Chocofur and Elementza) 🟩 I found a new topology approach related to threads
Oh hey, speaking of the tricount: http://www.artforcode.org/node/106 I don't know if this is possible, but if you guys add a bounty of your own to this, it will become more attractive to developers!