http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/c/free-130-scripts-for-modeling-uv-video-tutorials-for-each---2/ [ame=" https://www.youtube.com/watch?v=JBVLXAgDyKM"]130 scripts pack. QUICK OVERVIEW OF MOST INTRESTED SCRIPTS. For Maya from Deniseich. - YouTube[/ame] This man is a hero. Tons of…
I've owned or do own a good majority of the M43 prime lenses, heres a quick recap: Samyang 7.5mm fisheye lens, haven't owned (but have owned 8mm 3.5 in Canon mount) very good lens, super wide fisheye effect isn't really general purpose though. Very small and inexpensive($200-ish?) Olympus 12mm 2.0 - Currently own, lovely…
Strange, one possibility could be that you didn't create a material for your knife. As more of a general note black in your normal map is a bad idea. You should fill all the empty space with the flat normal color: R 128 (or 127), G 128 (or 127), B 255. EDIT: It could be your model as well, are you sure all your face…
@musashidan Haha so i suppose you didn’t opened the new 18th December issue yet ^^ Because we have an article page 91 if I remember well. You cannot miss it they used the Hydra Concept Art. Also so we did a specific Lazercut tutorial only for them (A video). Available on file silo, to owners of issue 127.…
I like MoPs suggestion by running it through crazybump. You can also run another AO pass and set the Bright color from white to gray 127. It can give you a pretty good base to lighten/darken into a spec map. Also instead of doing another render, you can multiply your AO over a layer of flat 127 gray, it will probably give…
Here's where mine landed. You can just put this in a startup script. Also, change the font to Consolas in the Preferences | MaxScript tab. listenerBackgroundColor = (color 80 80 80) macroRecorderBackgroundColor = (color 40 40 40) macroRecorderTextColor = (color 147 179 210) pythonPromptColor = (color 240 95 146)…
I looked into how normal maps actually worked, I knew they were a vector but needed to know which axis each color used. Found out that blue is Z and should not be below 127. Now since the paint would dull the normals of the wood I went ahead and added a levels layer mask that brought the red and green channels closer to…
miauu’s Scalpel version 1.7 is available. Changelog: + NEW: Angle Snapping - constrain dragged lines to particular angles. Hotkey A. Press the C key to cycle through the possible reference edges. + NEW: Hotkeys. All htokeys will be shown in the lower right corner of the active viewport. ESC, W, E, R - Exit Scalpel D -…
so I was having the same problem with my ivy and found a script that adds the normal colors in the diffuse slot and then set the self illum to 100 and render with your normal map with a ortho camera. Pretty much the same thing that ben's tutorial does but without the light setup. you can find the script at scriptspot.…
These characters are being done for a small FPS game called E X C A V A T I O N. They are modeled and textured in SketchUp Make, then exported to Blender for animation and further exporting. Video of the bot (pan around at 1:45): https://youtu.be/RuDup0QzINU?t=105 Few animations: https://www.youtube.com/shorts/i4bVahgUawA…