Certain objects in 3ds Max are suddenly disappearing at frame 100. They have simple transform animations, but none of the keyframes are on that frame. There are no visibility tracks, no material animations, no camera clipping (happens in Perspective view too!) Save Selected one of the objects to a new Max file, loaded it…
Hello, guys! We decide to make some skins for contest. 1st idea to make m4a4 in "80's sci-fi" style. UPD 08May Here goes! Finish Style: Gunsmith Working title of work: M4A4 | Astral-001 1st sketch: UPD 11May: We chose the idea of "legacy" weapons for our new collection, and we will make a new post for collection.…
101 Things I Learned in Architecture School: [ame="https://www.amazon.com/101-Things-Learned-Architecture-School/dp/0262062666"]101 Things I Learned in Architecture School: Matthew Frederick: 9780262062664: Amazon.com: Books[/ame] Good level design thinking in there as well.
@Brian "Panda" Choi for rigging I highly recommend Rigging Dojo, they have a character rigging 101 and facial rigging 101 class that really go in depth and give you good foundations. I'm currently taking the rigging 101 and learning a ton within just the first few weeks.
Hi guys, Just few words to tell you akeytsu beta 1.1 with onion ghosts is available on our website. You will find a quick video about it on our Learn page. For people who don't know it, akeytsu is a brand new 3D animation and rigging software. First version targets games market. It is very different from what you know. You…
Refreshing the banners! Send these people some love, let 'em know you care as much as we do. In no particular order...* https://polycount.com/discussion/211023/sea-of-thieves-anniversary-update-environment-level-art-dump * https://polycount.com/discussion/221392/sketchbook-frank-polygon/p1 *…
Hey all, I'm looking to see if anyone has a copy of 3d World Issue #100 (February 2008 ) lying around that could possibly send me some info from? Specifically, there is a Q&A titled "How can I create realistic ocean foam?" and it was answered by Pete Draper. I have already gone the usual route of checking for back issues…
This list doesn't make a lot of sense, I think. The 'in-eye' density of the pixels/dots varies wildly if you graph it out: I'd say that generally you wanna strive for a PPI density of at leastDPI = 200/(distance in feet) So 1 feet = 200 PPI (phone in hand) 2 feet = 100 PPI (laptop/desktop) 4 feet = 50 PPI (no idea what…
My knowledge of normal map baking is still fairly limited, so it’s possible that I misunderstood some aspects. I’ll try to describe how I currently see it. First, here are some screenshots of the problem. LowPoly: Low Poly modifires: UV: (I have 2 udims as this model is part of the larger model of car with texel desniinity…