Got the whole scene to reflect and to be reflected. So far I'm getting really good performance, and I'm curios to see how much worse it gets once I start adding much more complexity. Currently I'm having nearly 500 fps on a 2080ti on 1080p resolution, when the scene fills the whole screen. Next time I'll add reflections on…
Looks like surface mounted mini-USB ports. If your going to try and re-solder these your self then you should unscrew your tablet and check the damage on the PCB. When surface mounted ports like this get ripped off, they can have a nasty habit of pulling up the metal tracks on the circuit board with them. But if the break…
Oh right. No in early versions you had to select the verts around the outside of the poly you wanted to create. I've been using Seneca's script since, ehr, probably 101 or 201 and never bothered to check otherwise :P edit: Yeah, I've just tested it and it works perfectly fine with the built-in function. No need for that…
Hello. I'd like to start a general thread on composition for images. The single most important skill you can develop when rendering or taking screenshots of your art is composition. Feel free to discuss and ask questions about composition and post images you find intriguing. Some basic food for thought when composing…
I have written a program that analyses some text I input and then spits out a text file I can import into facefx durring analysis. I do this because I do not like the default facial movement facefx gives me using their default curve name. I have used facefx for a while in a workflow that suits my needs but have yet to…
Your settings are fine ( although I won't pass 0.01 for bias... 0.1 is a lot! ). I see you render the AO per-vertex... how do you render then the image above? Rendering it in xNormal and UNchecking the "ignoring per-vertex AO" option on the highpoly mesh? In affirmative case, sure you set well the minAA/maxAA/AAThreshold (…
Check your lighting and materials, I see a lot of greys in these screenshots that I don't remember seeing in the film! Also: FUCK YEAH 2001 was awesome, I want to see more of this!
"But then, development for RDR2 probably started before using scanned data was more commonplace...?" You're getting tripped by your own assumptions, assuming that "realistic" = "scanned" = "high quality 3Dscanned". Digital cameras have existed for decades, and photo sourcing has been used in games and movies for exactly…
Hey PC, I've done a handful of god's rays in previous (Unity based) games, but was never sure if I was approaching it in the smartest way. In the past, I made a simple gradient in a cone shape in Photoshop, then softened the edges and saved it out as a PNG with transparency before tossing it in game and putting something…
This thread will act as a place for me to post and share some scripts I've been working on in blender. These scripts are not designed to work as standalone addons. I use Pie Menu Editor to execute my scripts. For more information: https://youtu.be/vc9TFRFXn4E Download my…