I already enabled Brush Density and Adjust Brush Density by Gap. I have enabled TabletPC and disabled Windows Ink. Even after an application restart, I am seeing no result. I know the answer is simple, I just keep having to Google it for an hour every time and I would like an answer under my official account to refer back…
I am making the switch from Maya to 3DS Max for my new job. I am watching the eat 3D video on 3DS Max 101. The instructor uses a lot of splines for things such as barbed wire. After creating the spline, he enables 'enable in renderer' and 'enable in Viewport'. This is all good and fun if you are rendering in 3DS Max, but…
Hey Davision3D, Can you try changing this: struct gridBasedMovement ( enabled = false, to this: struct gridBasedMovement ( this, enabled = false, If that doesn't work, I'll need to hunt down a copy of 2009 to fix it.
I'd try and enable this also, sometimes when you create a mover out of a staticmesh it goes pure black as you have shown. Just enable the LightEnvironmentComponent Hope that fixes it. -Lee
I have enabled dx 12 and ray tracing in project settings. And if I disable "cast ray trace shadows" the shadows are there. And the sky light doesn't change at all, no matter what I choose.
i'm only familiar with joint rigging, but perhaps a cluster deformer might work for you? just an idea, havent done it myself i believe a cluster deformer is kind of like selecting a component with soft selection enabled this might also be of interest : Maya 2020 | Rivet Command (youtube.com)
Alright, I did solve it and it was on the surface except only one thing. You have to enable Modeling tools Mode inside your Plugins window, then you go to XForm and Edit Pivot, set it, apply, done. Hope I could help
Hey Hooble - you need to enable Axis Constraints in Snaps. It's the icon with XY and a magnet underneath it. If you don't see this icon, right-click in the empty space of 3DS Max's toolbar and enable Axis Constraints. :smile: Alternately, you could just right-click on the snap button, click on Options, and click Enable…
press n and change shading to multitexture and press alt z. If you have glsl enabled instead of multitexture, make a material, assign it to the model, add your texture to the model and then enable shadeless.