Hello, I'm a student creating a game for a project. Made a cat model based off of Mafubash's great cat. My animator is not used to animating animals, and I'm trying to make sure my topology makes it as easy for him to rig / animate as possible. Just curious if any of you could give me some tips on how to make this low-poly…
Hi there! I’m Mario like Super Mario. I’m passionate about 3D art and am an Environment artist and Lead Instructor at M3DS Academy, where we help aspiring artists learn everything they need to know to start working as 3D Artists. It’s great to meet you! Out of curiosity, have you learned 3D before? Or are you just starting…
Hey all, I am a 3D animator that is trying to make his way as a freelancer, that is wanting to get into the gaming side of the animation industry and improve my existing animation skills. I graduated from the Animation School at the end of last year so I am pretty fresh. You can have a look at my showreel at:…
Hi everyone 👋 My name is Artem, I’m a 3D Character Artist with 5+ years of experience in mobile game development. My main focus is stylized, hand-painted characters – that’s the work I enjoy the most and where I feel strongest. I care a lot about readable silhouettes, clean shapes, appealing colors, and personality in…
Hello The University of Hertfordshire is looking for industry guest speakers to talk on any Wednesday 1-2pm from now until mid May 2013. If you are interested then give me a PM and I will book you in. Showreel - http://uhanimation.co.uk/showreel-2d3dvfxgamesart-digital-animation/ Talks normally last 45 minutes and then we…
I am looking into face mocap options and I would be glad to hear what other polycount users used or have knowledge on available systems :poly145: I will add that I look on this systems from Maya user perspective, so Maya plugins are a plus for me, as I would prefer to stay on Maya an avoid adding Motionbuilder or any other…
Hello everyone, Its been a while since I posted something here. I wanted to share a model I've been working on. I really fell in love with hand painted characters (really hand painted anything) and its what I've been doing the most. I created a monster and his weapon from Hob, the upcoming game from Runic Games to practice…
That is an amazingly unique (and cool) running animation! It potentially feels a little complex/noisy for a simple running animation, but that's me personally thinking as much. The only way to make it simpler is if the rock was a big smaller and simply 'appeared' below him, via earth/ice based powers. Or maybe if he had…
You could use the Animation Window within Unity Editor and animate your camera by hand, using keys and such. similar to most animation stuff you know of. After that you can save it and get an animation file, just use this to play the flythrough ;)…
This is my first major step towards creating an original game and atmosphere I can truly call my own. THE BIORIFT is a concept I’ve been nurturing for over five years, and now it’s finally taking shape. We’re a small team, but we have everything it takes to make something truly cool. https://thebiorift.com/…