Wondering if anyone else has encountered this issue. Im trying to export an animation from Maya via the stooge plugin. Everything works fine aside from the animation frame length seems to have no connection to my start/stop time, it's either too long or too short giving me a nice jump in the animation loop. I've tried…
can I get a character animation tutorial that covers the process of animating a rigged character, importing those animations, and setting that model/anim as the player char? In return, I can write a tutorial on many a thing... such as rigging a character in max, getting it to import and setting up the collision and…
At work we've been using 3ds Max and Biped and a mix of facial bones and morph targets. We have some down time between games and we're researching alternatives to Biped as well as tweaking our pipeline. I'm wondering if anyone has any suggestions for character rigging/animation alternatives, preferably 3ds max compatible.…
Project Title: Origin of Storms Description: A fighting game build built in UE4 based on 7 elemental characters and 7 demons representing the 7 deadly sins. Includes: Local Multiplayer Online Multiplayer Intense elemental and atmospheric effects during battles based on the characters playing. Dynamic dirt and scratches on…
Monday to friday, I work 9 - 5. I leave right at 5, then drive to the gym and work out for an hour (530 -630, usually). Go home, make dinner and eat by 730. I told my family and friends that during the week, I am available from 730 on. So ive made the gym a priority. I have a girlfriend that I see a few times a week.…
ghib: I don't understand why you hit the polygon Split button and 'it duplicates the polys rather than break them off the main mesh '. I think you may have hit the Duplicate button. VW was initially build for animation and objects have hierarchy structure. The modeling feature was build on top of the animation framework so…
What is the purpose of this? Is it to actually make a moving piece of cinema? To show your animation chops? Or to show your modelling chops? If it's for animation, I would stick to the premade model given to everyone at 11secondclub.com and maybe spend time polishing up on your animation skills. If its for modelling, I…
bbob: true that, totes brought it up a bit (gonna have to bring it up even more i think >_< ) tagobarantino: : D thanks man ^^ slipgatecentral: totes. he looks like poo runnign atm, im blaming the low thigh joints... and how i suck at animating >_> eof: parented the bag control to the spine so it kinda all hangs together…
nice stuff :) some comments: - I was told a long time ago that music in demo reels should be very low key. 9 times out of 10 the person watching it will not think your music is cool. Its pessimistic, but i dunno. didnt bother me too much until the end :) - i wouldnt bother putting animated models in there unless its…
I think it's an issue that's been dealt with even in animation. The right head could have more expression and more appeal because you can exaggerate it a bit more. The one on the left being on the realistic side would just look silly if you try to push the expression. Because of this, the head on the right could have more…