Very niche. Not this much needed, so not this much trained models for this goal around. Maybe this weight here: https://civitai.com/models/18022/earth-satellite-image-map-generator-mix There is also a heightmap generator: https://civitai.com/models/16826/game-landscape-heightmap-genrator But that was basically it so…
Hey there, just a quick question. Is it possible to tile a bump or specular map differently than the diffuse channel? Every channel has a parameter to change the U and the V tiling, but they seem to follow the one I choose for the diffuse. Is there some setting I am missing? In most cases it makes sense that all your…
Hi! It looks like you may have made your model in zbrush, and the model itself is pretty messy, which is not helping you out here Things like this draw attention away from your textures and give the impression that you didn't want to spend the time to clean up the model. Did you do any research or find any references to…
I just want to clarify something here because there could be confusion. In Unreal 4, your BaseColor/Diffuse/Albedo shouldn't always be black for metals. UE4 uses the BaseColor/Diffuse/Albedo as the spec color when something is metallic. So technically, the diffuse contribution gets set to black, but the color is…
@Justin_Meisse - hello there!! can you tell me how do you handle your specularity map within diffuse?? How do you include shadows and highlight within your diffuse?? do you hand paint everything?? Please excuse my nooby questions as i am quite new to this - "Include everything in diffuse map stuff"....
I made an update, 1.6. Max only for now, sorry. Main new features: -Quality Normals in Max 2011 are now supported -Diffuse Fresnel allows for diffuse colors to change at angle -Gamma Correction with Gamma setting -Vertex Colors can now be shown multiplied with the diffuse color -Specular can be delinked from opacity get it…
We are currently looking for a 3D artist to help us create stylised low poly buildings for our open world mobile title. Work will consist of modeling a high poly building which then must be baked onto a low poly version. Texturing diffuse maps, with AO baked into the diffuse and shadows/highlights either baked or painted…
This should hopefully be a quick and simple question. I'm getting fairly decent at painting meshes in Modo, and am actually getting to the point where I prefer doing my UV texture work inside it instead of doing things piecemeal inside of Photoshop. One thing is keeping me away though, and that's being able to paint a…
I thought I'd update this to help point out the amount of improvement I gained through the guidance of the folks here with a before and after comparison: Before: After: Original Post: Ok, here is my latest work. Looking for c&c. It has normal, spec and diffuse. I don't think the lighting does it justice, but I'm better at…
@ okorynal, What do you find hard in the photogrammetry workflow? At this point it feels pretty straightforward to me. The only thing I'd improve would be to have a plugin to reproduce every step of the tiling in Photoshop both on the diffuse and heightmap. I do not believe automatic tiling software will be good enough…