Hey Folks... Thanks for taking the time of visiting my thread. I'm in the process of putting together a team that will work on a very interesting project with a lot of potential. Please note that this is not depending on crowdfunding, Kickstarter on anything similar. There are 7 people already in the team and the…
Hello everyone! My name is Ethan and one of the main programmers and designers as well as the director of an upcoming story driven game with elements of horror/survival/exploration. In this post, I'll give a quick run down of who we're looking for, what we're working on, how to contact me, and how we are paying…
Hi, thank you for your comments ! My shader wood has no very complicate ; and now it's a smart material with Painter, if you want i can share with Substance Share ^^ . New screen (i wanted one screen per week, i'm little bit late !) I'm use toshop for sharp my screen, i think add this pos-process into UE4 today.
Hi everyone. I found this Greentooth easter egg in Splinter Cell Blacklist about 9 years ago. It’s hidden in a painting in the Benghazi mission and only appears using thermal vision. I never saw this mentioned in any official Greentooth lists, so I’m sharing it here. Video link: https://www.youtube.com/watch?v=bsSX21weeJk
working on a big assignment for uni 4 weeks to do the following I'm half way there all meshes done and ready for textures what did you do in uni or when you studied share with me id love to see what everyone did when they were going through studies and how much that has changed over the years :) Test render above :)…
[ame=" https://www.youtube.com/watch?v=bdPNyL9XWjc"]GDC 2013: 'The Other Brothers' - YouTube[/ame] Little bit of the game here whilst talking with Touch Arcade, it'll be released on the 4th April on iOS - thought I'd share with you all :) The game features work from fellow Polycounters Thomas Pasieka and Bjorn Hürri as…
Currently working under the context of a rev-share project (for the moment). I think @PixelMasher is correct. Taking the time to thoroughly vet people you are recruiting, establishing roles, clearly laying out requirements and expectations early on, is key. There is definitely a "run this like a business" mindset that…
Hi all, we are recruting new artists for our game Pyramid Escape. We are a small international team of game designers with zero budget, but we will share the profits. So far our project is progressing fast, lets take a look at the alpha version: https://www.youtube.com/watch?v=u38ivS_bYbw Pyramid Escape is best described…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Hi guys. I have a question about shading. I need to use a low-poly model and set up shading on it in such a way as to preserve the sharp corners on the model's border, but I can't do it correctly. I tried to use the Data Transfer modifier to solve this problem, but you can see its results on the middle model. Tell me how…