all helicopters have the problem that they don't "look gigantic" in fact, all military helicopters are huuge, stretching 17m or so in length! an example of this:
We are looking for a talented sculptor, low poly modeler and hand painted/stylized texture artist. If you are an experienced freelancer and have a strong portfolio, please send me a message with some examples of your work.
Would it be ok to if I apply to the same company for a positions of, for example, texture artist and asset artist? Assuming that I have skills for both. Or should I apply for one, wait for a yes/no and then apply for the other?
Hello! I get pretty tired of Maya lagging when working with high density meshes decimated and exported from Zbrush. Here's an example: This is highpoly for baking. And whenever I select it, or if its just not hidden and on the screen, Maya starts to lag. While yes, it is pretty HIGH poly. Still, here's my issue: It rarely…
What if STAR WARS was a HORROR story? Can you imagine for example Friday the 13th without Jason but with Darth Sidious? Would you like to see movie like this? https://www.youtube.com/watch?v=ENAgkEsC_Uw
Hey guys, So whats the best technical approach in SP to Re-use same texture maps on differet asset? For example: I want 3 medieval buildings to share the same texture
Sometimes using textures to project pores and wrinkles on face for example is easier and faster way instead sculpting all of those in ZBrush. So my question is: Does SP have support for painting displacements like MARI have?
How would I pack my UVS like this? Would I have to just manually resize them and overlap the uvs? This is how mine is currently looking....Another example of what im trying to achieve...
i need a bone to attach to an actor in unreal ed. i need to control the bones movement with that actor. for example...a characters head follows a dummy object if it moves around. i'm just the middle man here. hahahaha.