Hello everybody. How can you bake the generated fur in Maya on an already existing normal map. I have a map of normals obtained when baking a highpoly model on a lowpoly model and I want to add fur generated in Xgen in some places. But I don't understand how to do it. I found an example of using this method, I will attach…
Ok so there are a couple of things: - Ray tracing in realtime uses heavy denoising on some passes, because otherwise it would require hundreds of samples which would cause 1 fps or less instantly. Global illumination is the most critical one here. Cast shadows only needs a lot of samples when the penumbra is large, and…
Look up workflows for special effects in movies, they have to match live footage and cg all the time. Nuke compositing software for example, it's used to match plates.
I was looking at Paul Pepera's portfolio and I'm really fascinated with how he's added noise into his high poly renders. example: Does anyone know how this is done?