let say u have a mesh with a lot of branches or spikes, is there a way u can select the end tip of these branches/spikes in 3dsmax, or a script that can do this?
Anyone aware if there is a script or a way of saving out the light mass settings as a preset in the world settings? Would come in handy when testing things out or starting out. Thanks Alex
Please anyone know where to configure this as default settings? It would be great help.. Which script or menu it is? I'm after "triangle count" and "total + selection" v2009 Thank you.
Meh, you just need to understand what max is doing so you can work with it in a more complete way. Maya has its warts too and the problem you're hitting isn't really max specific its that you need to know a little more than what its showing you, which you can run into in any new application. 1) Working with maxs normals…