Hey all, sorry for the lack of updates... I've actually been busy setting up a new online portfolio, you can check it out at www.JasonLavoie.net. Also I fixed up the texture (hopefully) so it doesn't look as scratched up... and I tried to be a bit smarter where to place my scratches. I also got the hologram to work, and i…
A labor of love, and a quest for knowledge. Quick progress update on some tweaks an further variation in customization. After all, whats the point in making the one of the worlds most modular sidearms with out some options? Finally got the magazine done, Suppose I held that project off long enough. 21 round magazine,…
Fusion 360 is poor mans Catia... Rhino is the "crayons" of nurbs modeling and it is far more easier to learn than fusion or catia. The main caveat of rhino is that you have to constantly leave "bread crumbs" about what you do. It is very common in rhino that you have to delete your creation and go some steps back and do it…
Holy Thread Revival Batman!! :D Yes, I am doing such a thing, but since I [part] completed my Leopard 2 project (at least A4 and A5) i decided to return to my Challenger 2 project. Originally I modelled the tank in only the Theatre Entry Standard (TES) configuration. I have since decided to revamp the tank, model the tank…
OH man, a thousand apologizes I just noticed your message. I was going to add those rust and scuffs that are in the reference image as decals. That way I could have stronger control, resolution flexibility while maintaining a lower vert count. I just noticed the blur you mentioned that might be from the camera I have…
184k tris and 8 materials (4 hull materials, 4 decal materials). All the texture inputs (aside from the manufacturer decals) are greyscale, tinted in the engine with 3 tints per material (masked via pure R, G and B vertex colour). Looking at a 2048 normal map, a 2048 multimap (diffuse-roughness-dirtmap-transparency) and…
Thanks for the feedback guys, I'll probably do a long scrollpage version of the site and see if that works. Or might go back to the old site and add the tech stuff in there. Both sites are hosted on the same server, only difference is that the old one is just plain HTML and the new one is wordpress, so easier to maintain.…
Engines like UE4/Unity are using real-time PBR shaders. Offline renderers like Arnold are using their own proprietary shaders. They are completely different shading models and are not compatible. Offline renderers are starting to adopt the map channels of real-time engines to recreate the material, but not the shader…
hey Sarah i wanted to comment on a few things. Firstly i really like the fact your going w/ stylized textures. if think you could improve on the diff/normals. for the diff for the skull head, you dont need to put in the extreme white highlights like you've done, it can be toned down alot more. Let your spec map make the…
@cholden: Thanks! You're right about the breakdowns. Makes me feel naked but I guess there's no fighting it! @Paul Pepera: Thank you for your time! I think that one my my biggest strengths is also my biggest weakness. I'm trying to create games, as the Red Robot and Wizard projects. They're made under reasonable timelimits…