Looks to me like max isn't calculating nor using the tangents and bitangents, which are required for proper lighting with tangent space maps. The tangents and bitangents need to be calculated per-vertex from the UV coordinates of the model. Once they're created, they can be stored in an unused UV channel. Then the light…
I'm working with a team to create a game using the Torque engine, but I've been reluctant to request the card since I'm not taking part in the code right now. I hope to in the near future, but if you'd like any followup info, I doubt I'd be able to provide feedback for a bit. The game I'm helping with is at…
a degree in true comp sci is worth more than a 'degree' in animation. If you know how to code, you are worth more. As an artist, I wish I knew more about coding and I even wish I had a degree in it (but I sucked at math) Art is always something you can futz around with on the side and get better at with all the materials…
The idea is neat but graphics are probably moving away from this in the future (the idea of larrabee (Sp?) and multicore computing) to a -way- more generalized code approach more so than HLSL, let alone coding in specific Post process passes. I played left4dead with it turned on and it looked cool. It did show it's…
Yeah, babylon.js has a great exporter. We use it here a lot. "snap-spec" might mean the models should match the specifications from Snap? https://docs.snap.com/lens-studio/references/guides/adding-content/3d/exporting-content/overview Best to ask them for clarification. Always better to ask than to assume, potentially…
Hello Polycount! I Know am not the first and I won’t be the last to try and learn Max coming from Maya and I thought I would document my experince and post any questions I have here. Hopefully others can save themselves some time while learning Max and if the also have some questions feel free to post in this thread…
Hi guys, I'm looking to build a new Computer at the end of the month on a budget of around £1000. I have a basic idea of what I'd like, though I fear that it would come to more than 1000, but I'm not too clued up on this stuff. Hopefully someone will be able to educate me a bit more so I don't buy rubbish. What I have in…
Hi I don't know if this should belong here as it pertains to "freelance" work, but it is singularly Substance Designer that I am looking for a friend to help aid me in creating better substances. I've watched many tutorials on SD, and it's quite intuitive. But I am looking for someone who could help me learn SD to a more…
the area looks also fine in toolsbag. but it comes in unsmoothed. on export make sure you export it softened and on bake it works for me, just quickly tested in tooldbag 4, ont have 5 installed at the office on zero roughness and with an environment shown, i do see some artifacts, which i would assume all come from the…
Hello, my name is Barto(Bazihar on socials) i'm working on my first OC but i just can't get the hair to look good, i've watched a bunch of tutorials and it seems i'm doing nothing wrong but it still looks bad and idk why, i'm using GSCurveTools to place the cards and the textures we're made in FiberShop This is the reason…