Hi Polycount gang! I wanted to let everyone here in early on this new release which will be fully announced Sunday night. In addition to early access I also wanted to say thanks! to everyones support over the years. We are offering polycount's users an exclusive $5 off on this release. I made this coupon code for anyone…
Special Thanks to William Gaul. Hi all...I am happy to tell ya'll that Unreal Script Wizard is now available to download. Please note that this is a BETA product. I made a video on how to use it. Description: Unreal Script Wizard is a free program made by me to make Unreal Scripting easier with the help of a wizard. At the…
Hex code simple copy/paste support would be nice indeed. I see some kind of code in Substance Designer color picker window but it doesn't work with one from Photoshop
It's easier to write slower code with C#. No type checking means that sometimes there might be hard to catch bugs. Not a big difference, but I like the more clearer code that C# forces you write.
It's still trashed. You're using html code, but you need to use the forum code, here's a tutorial http://boards.polycount.net/showflat.php?Cat=0&Number=533&an=0&page=0#533
Hi. Recently, I created some grass using 3dsMax and then Hairworks. However, UE4 refused to open the hairworks file. I found it actually is possible to open it https://developer.nvidia.com/nvidia-gameworks-and-ue4 , but I struggle with compiling the UE4 code. Is there any step-by-step tutorial how to get that code running?…
@DavidCruz I forgot what my intention with this maze generator was. Yeag it could be used for that, but I'm not sure how I would code it. This one is just a simple code that can be found on the net, I just made it run in a game engine with some 3d.
Thanks! I haven't received any feedback yet, so this is the first. The posing for zhou yu is more in line with his character in the film. (general giving orders) There is one fight scene in the movie, and I do want to make a horse for him to ride and pose with. What kind of pose would you recommend? With this pose, I…
PolyHertz said: If I understand this correctly, no matter how powerful a video card may be (how do you even measure this? by the number of its RT cores? Tensor cores? TLFOPS?), it will only be able to work in chunks as big as its VRAM size. It's kind of crazy to me that my 1070 has the same amount of VRAM as these…
Cool, but its a little hard to work with it. I tried it out in UDK with an inverse fresnel/square root/power/glow nodes, and the sphere mesh gave bad look from the side view. Also, I noticed that the effect is not that visible if there are other textured objects behind the lamp/volumetric light. For your presentations:…