Hey guys, this is the last personal project i created for the Reallusion Contest back in 2024 that gave me the award of Best Costume. Hope you like it and you can check more shots at my Portfolio.
Hello people! I'm an experienced freelancer 3D Character Artist looking for freelance jobs. Both long & short-term projects. Specialized in realistic style, game ready characters (low-poly), and likeness portraits. Skills: Organic and non-organic modeling from scratch; solid anatomy knowledge; High detailing realistic…
Hey Guys! Quick introduction, My name is Henry, I'm a Lead Environment Artist at Offworld Industries, Previously I was a Senior Environment Artist at Rebellion Developments. Due to certain circumstances and the way I think studio's are Ran, I've decided to venture into my own game, setting up my own studio and working on…
some samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…
I have compiled a detailed list of questions I have accumulated this past year and thought it would be a good idea to find answers to them if possible. I think having this resource could be useful to other indie developers searching for a specific answer. Perhaps it can even help them minimize the risk of failure or…
Over the past couple weeks I have begun development on a supplementary environment to play TTRPGs with my friends online. I recently had a move across country and do not want my normal weekly sessions to end. Being a DM, weekly games can be a content burn especially with this campaign so I've decided to make a lightweight…
Hi, I am starting a new motorbike in my spare time and wanted to document my progress, partly to show people how I go about making models, and also of course so I can get tips on how to do it better!! I'm making a KTM 125 MotoGP bike, starting with a high poly, then baking it down. I like making bikes because there is a…
Me: I am a programmer for a long time, and I really like programming. But all the things I create in my spare time never end up being released (beside to a few friends), as I rather work on the next game than creating art, music etc. just like artist probably rather make art than debug unity/unreal scripts. <EDIT> This…