Day 2: So over the night I decided to make a program that would generate triangles, 'rotate' them and make them spread out so it look like an explosion. I created this in around 30 minutes in a language called processing, mainly because it is quite easy to create the effect I wanted with toxi's toxiclibs library. Here is…
yeah but what is 5000$? 5k? if you are not thinking about making that with a game you worked on for even more money, come on thats about a month of payment maybe some more time worth of work, depending on where you live. And this is only for you! What about working together with a coder or gamedesigner, sounddesigner our…
Promises will be kept, this is the most optimized UT we've ever made. I think the coders mentioned you can run on cards that came out when UT2003 did, which was quite a while ago. It will come will all the tools and toys you normally want. It does run really well with min and recommended specs. Hope you lot like it, I suck…
theMap = "metal_478.tif"
theObjs = #()
for i in (getclassinstances bitmaptexture) where (filenamefrompath i.filename) == theMap do (join theObjs (refs.dependentNodes i))
select theObjs
Whoa, i thought you were going a different route with it when i saw the backside. If i had to say, one thing I'd say would've liked it more to see some "separation shadowing", from the metal plates. Guess i am the silly one to expect it to be a "stylized/tooned" final, did not see this one coming. And if you did try to do…
i'll try to found a way to reduse noise i spend 200 minute on render yeah i did connect mask layer to displacement and reduse it through ai range node yeah i did thin out the layer but i need to crank up the density but my pc crash and yes the eyelashes it's been ok i did test in ipr mode but after 3 hours render it's…
You should sculpt or generate a procedural tileable rock normal map that you composite in Blender Compositor or Substance Designer (Maya can't composite an image) then you project the texture as box mapping. The node setup in Blender: You can overlay it with a curvature smooth map to get more color variation on your…
Having some design issues now. I really want to add the cone, but it looks pretty good without it too. The problem is considering -how- it would be afixed to the building in a practical, real life, example. I have been looking at various buildings online, and not coming up with much. Enclosed are 3 shots for comparison.…
I bought a course on udemy but it explained very briefly or not at all what certain components in the code were used for. I then tried a online tutorial on tutorial republic but some things were missing in the code