Hi, im pretty new to maxscript. my main scripting experience from before has been in c# so there are many things that are a bit puzzling to me. right now im scratching my head because of this one: take this code for example: splineObj = selection[1] print (numsplines splineObj) as string Outputs: "3" But this: splineObj =…
Somehow it worked once only. No matter what I do it's no longer working :( Some of the conditions I'm respecting: 1. Ensure each sub-material has an Image Texture node. 2. Ensure both Image Texture nodes point to the same image file. Assuming you want all colours into one file. 3. Ensure both Image Texture nodes remain…
The CUDA memory required needs to be split into two components: 1. Node pool. It's used for the spatial acceleration structure. Usually 16/32Mb should be enough for a 4M poly mesh. 2. Triangles. The mesh itself. Each triangle occupies 48 bytes. A 4M poly mesh will occupy around 192Mb. If you set 450Mb for the nodes(that's…
DroneCam is a free Blender addon that lets you control the camera like you would a real-life drone using an Xbox 360 gamepad as input. Damn bro, you still animate the camera manually for aerial shots in Blender? #blender3d #b3d #addon Compatible exclusively with Windows, DroneCam enables you to add a drone to a scene,…
Hey, I experience awful blender performance when switch to edit mode even with low to mid poly models (50k etc.). Is there a magic button in the settings that i missed to enable? I got rtx 4080 with i9 14900 and whatever ssd and ram that is best.
Yay, I am glad you like it! It was my GSoC :p We came up with the idea after I was toying with the color smudge brush to make direction maps, and then on IRC someone said like 'oh, but if this could be attached to tilt...' and so the idea was born. I am really excited to see what kind of things people are going to do with…
Or you can do it with nodes. Note that the first 2 lines are unpacking the normal maps from 0-1 space to their proper range for this procedure, so you'll want to translate that for use with your existing assets. So your base normal will need its blue channel doubled. so multiply it with a vector 3 set to (1,1,2) The detail…
You can either use expressions or connect attribute nodes directly. Maya is all node based, so just because something is a geometry or NURBS node doesn't mean it can't be fed into a shader node. If you select a polygon or NURBS object in your main window and open the Hypershade window, and select Graph > Input and Output…
Hi! I just found the rocksculpting tutorial by Arif Pribadi(found here: http://arifcreations.com/blog/2012/01/21/tileable-rock-texture-in-zbrush/) and thought I'd try to follow it. Sadly I didn't make it past the stage of trying to set up the plane to sculpt on, instead of it following it correctly i got this: where it…
I'll grant it's not obvious which is the primary input if you're in compact material mode and it's a pain in the arse that on occasion the primary node is hidden by the UI in non-compact mode. but... The primary input is defined by the subgraph you're connecting to - If when you made your own graph the application overrode…